LABYRINTH
// FINAL WORK IV: UNITY
I created a Labyrinth Game where you can walk through and find your way to the ball in the middle. For the walls I used several 3D Objects (“Cube”) and I gave them a nature bush Texture. For the ball in the middle I used a Sphere which by collision switch from red to green. I also created a 3D Text to signalize the Start. I wanted the Start-Sign to slide up and disappear. To implement this I created a empty “GameObject”, which reacts with by a Script called “MoveStart” and it will be triggered by walking into the “GameObject”. First, the Script is searching for the “startText”-Object. If it finds that Object and will be triggered, it will let the “startText” move upward until the distance is more than 100. If it’s more than 100 it will destroy itself - what means, it will disappear. At the Finish I placed a Spotlight as well as a checkered flag.












