First class trouble switch
#FIRST CLASS TROUBLE SWITCH UPGRADE#
#FIRST CLASS TROUBLE SWITCH SERIES#
Monster Train looks like just about every other western fantasy game produced in recent years. I just wish that the game didn’t come across as so utterly generic. You can monitor your success rate and card collections across all factions, and for completionists, just getting to see everything that this game has to offer is going to be a long and drawn-out process indeed. Firstly, there are a number of leaderboards so you can see how you compare to your friends, and review your performance across all previous runs. Clearly, a lot of thought went into building the underlying systems of Monster Train so that they would be balanced, rewarding, varied and deep, and the development team should be proud of just how successful they were with this effort. Every time, every win or loss has boiled down to my own strategic merits and mistakes, and because the roguelike elements are backgrounded, unlike most roguelikes, not once did the randomisation element ruin my attempt. I had a wildly successful run on the second attempt, have won plenty more since, and have also lost many. Monster Train is unforgiving on mistakes, but if you don’t make the mistakes and work to specific plans when building decks and setting up your defences, then it’s also a game that is happy to provide you with the satisfaction of an easy win. I also really liked the depth of strategy. There’s a huge amount of replay value thanks to the scoring and levelling system that encourage replay after replay, but it’s portioned out in perfectly reasonable blocks of time. With Monster Train, runs last something like an hour (or thereabouts, I didn’t count the exact minutes), and are guaranteed to stop at the end of the ninth wave, successful or otherwise, since that is the end game. That’s all well and good, but it can be intimidating to start playing one if you’ve only got a set time to play. So many roguelikes sell you on the idea that they’re effectively endless as long as you continue to power up at the same rate as your opponent. What I do like about the overall design of Monster Train is that it respects the player’s time. With a number of different “decks” to attempt runs with – each with their own strengths and play styles – just about everyone will find that they have a preference. Deck construction is never overwhelming – you’ll earn these cards at a drip-feed rate over the course of a run, so you won’t need to pour over them for hours to determine the optimal deck – but it’s an appealing power creep that happens quickly anyway. The basic deck contains a few weak spells and basic units, but as you win battles and go shopping for upgrades you’ll earn new cards which will be added to your deck, and eventually, it’ll become much more potent. The real meat of the game is in the deckbuilding, and it is excellent. Either way, the next time you play you’ll be back with a basic deck and squaring off against the first wave. If you successfully repel all nine waves and defeat the final boss, then congratulations! You’ve had a successful run. Basically, it’s more like a turn-based tower defence game than a “roguelike”.
#FIRST CLASS TROUBLE SWITCH UPGRADE#
Between battles, you have a limited range of different activities that you can take to upgrade your defences, the train, and your minions. You do this by summoning demons to do the fighting, and casting spells to boost them or assault your opponents.
#FIRST CLASS TROUBLE SWITCH SERIES#
What this game actually is is a series of nine stages (with three bosses along the way) in which you need to protect the burning heart of a helltrain from invading hordes of angels. There’s permadeath, yes (lose a battle and you have to start from the beginning), and the enemies that you face along the way are pulled from a small pool of random opponents, but that’s about it. Monster Train First Class is a “roguelike deckbuilding game,” though it’s a poor roguelike at best. Suggested reading: Our Q & A with the development team behind Monster Train.













