I miss writing my homebrew region. I might do that.
seen from United States
seen from France
seen from United States
seen from China
seen from Uruguay
seen from China
seen from Germany
seen from Germany

seen from India
seen from United States
seen from China
seen from United States
seen from United States
seen from United States
seen from United States
seen from China

seen from Belgium

seen from Malaysia
seen from Hong Kong SAR China
seen from Ecuador
I miss writing my homebrew region. I might do that.
Reconceptualized Vinoa to make it more free-roam looking, I think I prefer this map a bit more!
THATS EXCITING!!! I love Pokémon headcanons!! Have you thought of a url?
Not yet!!! But I do have a good idea of how I’d like it to work. :o
also im not sure if i ever posted this but here’s an old concept of the region professor in Northern Vinoa
I redid the Northern Vinoa region map because I felt like it deserved a new coat of paint. :v
Yo, how does the pokémon tabletop work? Kinda dnd but with a poké team or, different? Or are you the pokémon?
I would call it d&d Pokemon, but the character creation and the way it’s played is completely different. You really can’t go into it with d&d knowledge and expect it to play the same.
My players are trainers who go through a region (like the ones in the main games or completely homebrewed ones like Northern Vinoa).
However, where the games have a linear objective and end goal of defeating the gyms and elite four, Pokemon Tabletop is a more free roam experience, where you can travel the region on your own terms.
You can challenge the last gym first if that’s what you prefer, or challenge no gyms and participate specifically in contests if that’s what your trainer would prefer to do. There are also Rangers which have mechanics more like the Ranger side games, and Researchers whose end goals are to become Pokemon Professors.
Everyone’s story is a tad different, and I like to help my players have their own story.
How many types of poké players are there? (Trainer, ranger, etc)
All Trainers start at level 0, and gain levels depending on milestones as opposed to EXP like Pokemon do.
Once they hit level 1 (I usually level my players up for the first time once they receive their Starter Pokemon), and have the correct stat prerequisites, they can take one of 9 base trainer classes. The classes are as follows (alphabetically):
Ace Trainers
Breeders
Capture Specialists
Coordinators
Martial Artists
Mystics
Psychics
Rangers
Researchers
Each of these classes have their own subclasses (or Advanced Classes), going into more specialized things, including but not limited to: Type Aces (which would be what you consider Gym Leaders, who specialize in one type of Pokemon), Collectors, Move Tutors, Black Belts, Signer Rangers, and Professors.
Can other make their own version of a pokemon tabletop with their own regions? Do you have any way to learn the basics or can some of us come up with our own rules and roles?
Well buddy I’ve got some great news for you:
I didn’t make Pokémon Tabletop.
It’s a real game with real handbooks and real rules. I suggest googling “Pokemon Tabletop Adventures Handbook PDF”, and finding the most updated ones.
I think the handbooks were last updated in April for Ultra Sun and Ultra Moon?
You’ll likely need PDFs of the Players Handbook, the Pokedex, and the GMs Handbook to begin.
I’m relearning the handbooks myself (with @clockworkscholar as my Guinea Pig) so soon I’ll likely be able to make some guides that walk through the handbooks in a slower and simpler way.
more doodles of twintee from the tabletop server