Last update: 6/18/16 Super long under the cut, be warned.
This is the original version of her.
A young gamer who was simply living her life before her God Parent shook things up. She lives in a small town, a couple thousand people at most, in Northern Ontario. She’s know as the hermit teen, never a few feet from her phone or computer, and is strangely attached to a specific Rubix Cube that she carries everywhere with her. Despite the terrible internet of the area, she manages to stream games often enough with a consistent enough schedule that it brings in a fair amount of money, so she doesn’t have to get a “real” job. (It’s enough to pay for satellite internet, new games and consoles, and her general living expenses as a 16 year old, but not a whole lot else. Anything extra goes into savings.)
The first thing she did after finding out the rest of her team’s powers was assign them RPG classes. She’s the mage.
Calling: Professional Gamer | Nature: Competitor
God: Ptah (God of Craftsmen, Architects, and Puzzles) of the Pesedjet Pantheon
Legend Rating: 3 | Legend Pool: 9 | Willpower: 6
Health Levels: 0/-1/-1/-2/-2/-4/Incapacitated
Experience: 6 [5 Spent|1 Remaining]
Tattoo - Bonfire - 3 Dot - Access to Fire and Psychopomp Purviews. Located on left shoulder blade. Glows faintly.
Artifact - The Cube - 2 Dot - Access to Mystery Purview when used. Emulates the spell Unlidded Eye. Looks like a standard Rubix Cube. Is Non-Euclidean in creation. Must have Legend of 1 or higher and the Mystery Purview to solve.
The Scion takes no damage from fire, he need never worry about suffering from smoke inhalation, and even the most intense heat is nothing more than a comforting warmth to him. This immunity remains in effect regardless of what substance is burning. It doesn’t, however, extend to his clothes or to any item except the Birthright through which he channels the Boon. Does not protect against heat from other sources (eg; a hot seat in a car from sitting in the sun all day)
Psychopomp
1 Dot - Unerring Orientation
In a place she knows well, she knows how to get from any point within to any other point. In an unfamiliar locale, her sense of direction defaults to a standard compass rose. Should someone give her correct directions in an unfamiliar locale, she retains them thereafter. If she studies a map of an unfamiliar city for five minutes, that information remains imprinted on her mind until she leaves that city for longer than a week. For the cost of one Legend, the Boon can also reveal to a Scion how far away and in what direction the location she considers home lies. Alternatively, if the Scion finds herself in a strange place—if she’s been drugged and kidnapped, for instance—this Boon can tell her how far she is and in what direction she traveled from the last place she wasn’t lost.
2 Dot - Where Are You?
Dice Pool: Intelligence + Awareness.
If someone makes remote contact with a Scion, the Scion gets a sense of how far away he is and in what direction. She might not be able to direct the person to her location, but she can follow her nose right to the location whence the contact originated. The sensation remains even after the period of contact ends, but it doesn’t follow the person around if that person moves. It can only lead a Scion to where the communication ended.
Heku
1 Dot - Ren Harvest
Dice Pool: Charisma + Empathy
Whenever someone speaks of the Scion’s deeds, or whenever he sees news of his exploits in print somewhere, his player makes a (Charisma + Empathy) roll. The Scion gains a number of Legend points equal to the number of successes rolled. The story must pertain specifically to the Scion, which the context should make clear. Also, it must be uttered or written without the Scion’s direct knowledge. He might reasonably expect to see or hear it, but he cannot literally command someone to say or write it so as to reap the benefits. This Boon pertains only to evidence that his legend is spreading—hence the Legend-point reward.
Mystery
1 Dot
Dice Pool: Intelligence + Mystery
The Purview of Mystery represents an understanding of the interconnection of bizarre, seemingly random events—an understanding mortal minds are unequipped to achieve. Gods and Scions with this Purview not only recognize this interconnection, but they can read significant clues from it.
Knacks
Dexterity
Untouchable Opponent
Cost: 1 Legend | Lasts 1 Scene
The Scion might as well be a ghost for all her enemies can lay a hand or a weapon on her. The Scion doubles the benefit that her Epic Dexterity dots add to her Dodge DV. She also ignores an amount of DV penalties due to unstable terrain equal to her Epic Dexterity dots.
Stamina
Solipsistic Well–Being
Cost: 1 Legend + 1 Willpower | Can be used Once Per Scene
The philosophy of solipsism holds that only the self exists. Accordingly, if a solipsist isn’t aware of something, that something doesn’t exist. With this Knack, a Scion applies this odd philosophy to damage that surprises her. For a single attack that the Scion doesn’t see, hear or otherwise perceive coming, the Scion can spend a point of Legend and a point of Willpower to completely ignore it as if it never happened (thereby suffering no damage from it). Of course the attack does actually happen—any ammunition used is spent, onlookers might be covered with the Scion’s blood, the would-be assassin might be standing right there holding a dripping knife—but such concerns are immaterial to the Scion victim. The Scion can use this Knack only once per scene.
Perception
Predatory Focus
Passive | Die Pool: Perception + Survival
The Scion is a hunter par excellence. With a successful roll, he can track his prey by scent alone or by almost-invisible physical signs. With this Knack, the hunter can follow his prey across any sort of terrain as long as the prey continues to flee and does not take significant pains to mask its scent or minimize the disturbance its passing causes. Picking up a lost trail with this Knack requires a new roll.
Subliminal Warning
Passive | Die Pool: Wits + Awareness
Whenever the Scion enters an area where an ambush is waiting, even if he has no reason to suspect he’s in danger, certain tiny clues set his subconscious on edge, preparing him for an attack. When the attacker finally springs the surprise assault, the Scion hears the tiniest rustle of fabric, sees the slightest flicker in his peripheral vision or feels the gentlest twitch of displaced air, and the clues he already noticed all add up. As a result, the Scion gains an extra number of dice equal to his Epic Perception on the standard roll to detect the ambush.
Intelligence
Fast Learner
Passive
By buckling down and intently studying certain subjects, the Scion internalizes them in a fraction of the time it would take a lesser intellect. In so doing, he cuts the experience point cost for purchasing dots in Academics, Medicine, Occult, Politics or Science in half, rounding down.
Perfect Memory
Passive
The character remembers everything about his past from before the game started to the current moment in the story. If ever the player forgets a salient point or key bit of information from previous sessions, he has but to ask the Storyteller and the Storyteller will remind him.
Wits
Meditative Focus
Passive
Whether she’s hunkered down behind a burning car in a war zone, caught out on the yard during a prison riot, stranded on the crowded deck of a storm-tossed ship or just mall-walking during the frenzied heights of the Christmas rush, the character never loses her cool. No matter what’s happening, she keeps her mind on what she’s doing while maintaining sufficient vigilance to avoid getting caught up in the hubbub all around her. As such, the character is able to eliminate one point of environmental distraction penalty per dot she has of Epic Wits.