Warden
Created by the Icewarden himself, Wardens are creatures from old myths believed to haunt the Fortress of Ends. Not quite alive, those chosen haunt the depths of the mountains for millennia, keeping watch over the frozen prisoners that stare sightlessly from their prisons of ice.
While it is a Warden’s job to make sure that no prisoner ever breaks free and escapes, they are trapped themselves, adorned with chains to remind them of their duty, and each one carrying an hourglass with endless sand ticking away the seconds in their infinite penance.
Prisoners
No dragon is quite sure of what crime could warrant such cruel punishment as being part of the Icewarden’s collection. Priests warn their flock against doubting and questioning the gods. Kings and queens tell of overthrowing a righteous ruler, and replacing them with a power-hungry farce. Slowly, each clan crafted its own set of laws, threating any deviant clan members with a punishment worse than death.
Although it is known only to the Icewarden what crimes were committed by those trapped below the ice, many clans have been resigned to the fact that, as they grow bigger and expand deeper into the mountain, inevitably there will come the day when a crumbling wall will reveal the empty hallways formed by sightless statues, their bodies frozen in horrific screams as they pleaded for mercy their god would never give them.
Even more dangerous is the presence of the Wardens trapped alongside their charges.
Most were driven mad by millennia roaming the dark and quiet catacombs. Those are often relieved of their duties with great cost to the unfortunate clan; and no matter what, one day another will take the place of the fallen Warden, walking the hallways just as its predecessor did, counting the seconds to their downhill spiral into madness.
Convicted
The statues below the Tempest Clan have been there for too long for anyone to remember who they were or how they got there.
Even their keeper, Erebus, seems to have forgotten who his charges were, the memories buried by years and years of emptiness where remembering was too painful and dangerous a task for him to bear it. In fact, the imperial isn’t even sure that he was the first Warden to guard those halls – and the mere thought of his predecessor’s fate never failed to bring a chill down his spine.
Among the hundreds of statues trapped below, Erebus always wondered about the children.
Unlike their adult companions that were frozen in perpetual fear, the small hatchlings seemed almost peaceful, as if at any moment, they could open their eyes and resume playing with their siblings. It unnerved the imperial cursed with their keep to see innocents condemned to the same fate as the others there.
May the Icewarden never hear him, but he often found himself praying for mercy for the little ones.
Free
The guardian hatchling had no memories of his past, or his life. Maybe too long had passed, or maybe whatever magic bound him to that place had also locked away his memories of his crimes, but the small dragon had no recollection whatsoever of his life up until the moment when he opened his eyes and found himself in the dark hallway.
Wandering around for what felt like days, he finally found an opening in the icy walls. Or the first time in his new life, he saw the sky.
Fascinated, the hatchling was eager to keep going and see more of the shining expanse above in, but some invisible force seemed to tether him to the darkness below.
Frustrated, he trashed against his boundary until at last he dragged his defeated and tired body back to where he belonged.
Found by a the skydancer that had taken to visiting the Warden below, the small guardian was called Ghost – for at first, the terrified female was sure that the small creature staring at her was surely an apparition from beyond the grave come to haunt the catacombs.
No scholars or priestesses were capable of figuring out what sort of magic had unleashed him from his frozen prison; but all agreed that while it had weakened enough to allow him to awaken, his chains still kept him very much in place, trapping the confused hatchling below.
Unable to leave the clan’s territory, Ghost roams the hallways above ground for as long as he’s able until he feels the magic below reeling him back. Unused to the bustling activity of the clan, and often spooked by the live dragons, Ghost has taken to spending much of his aboveground time with the statues that guard the clan.
Nestled between the paws of the imposing Stone Guardians, the smaller dragon is free to let his mind wander and he watches life going by all around him. Likewise, he often visits with Cardea and Janus in their Doors, their magic granting him a small reprieve and a longer reach in his explorations.
Thawed
While his skin looks to be mostly made of ice, the scholar dragons of the clan are unsure of whether or not Ghost has a body within it’s frozen encasing, or if it has slowly been consumed leaving behind an icy, moving shell.
It concerns them that the hatchling seems to grow a bit more sluggish with each passing day. Maybe the magic that keeps him together is wearing off, or maybe it’s just the days growing longer and the cold nights shortening with each dawn.
All they know is that sometimes when the quiet child goes by there are damp footprints in his wake, the only thing the small guardian leaves behind of himself.
Everyone thought that Jedi was amazing, handsome, strong. The moment he stepped onto Clan Stjerneklart’s territory, he was a quickly loved familiar face.
The more that he was acquainted with the Stjerneklartians, the more Sith was ostracized. He was just the brother of someone greater than himself.
Jedi was the Golden Boy. Sith was the bad reminder.
Well, he would become something great, too.
“Sith! Hey bro, it’s dinnert-”
As Jedi rose his head to look into Sith’s den. No one was in there, not Sith or Valeria .
“Hey, El?” Jedi began, getting his Guardian, Elivyra’s attention, “did Val say something to you about Sith going out?”
Elivyra shuffled uncomfortably.
“El?”
She fished out a letter.
Elivyra,
Sith has told me not to speak of this, but because I fear for his safety, I write it down for you.
We are journeying to the Hewn City, and Sith has instructed that we will not come back until we have destroyed all Shade within it. I have told him that this is crazy and unnecessary, but he is adamant. My Dear, please, let his father know, let our child know so that my Charge may be saved. I ask this of you from the very bottom of my heart, please, please, help my Charge.
-Valerian
*****
“My Lord… Are you sure that you would like to go through with this?” Valerian asked, unsure if Sith was even in his right mind.
“Yes, Val. I am.”
Valerian was stiff in his gait as they entered the woods leading up to the Hewn City. Valerian never wanted to go back there as long as he lived, and yet here they were, Valerian and Sith about to breach the territory of the City itself.
Until they heard Jedi’s voice carried out among the pine trees.
"Sith! Valerian!”
Valerian breathed a sigh of relief, but Sith tensed up. Wing beats followed as high in the sky and Jedi and Elivyra flew towards them and landed before them.
“Sith, what are you doing?”
You almost went into the city, Dad’s-”
“Back off, Jedi!”
Sith snapped, lashing his tail angrily. Jedi jumped at the harshness in his voice. Sith sighed.
“Jedi… I - I need to do this, okay. I need to prove to everyone that I’m not just Sith, I’m not just a bad reminder. I’m going to actually do something with myself. So… let-”
There was a rustling in the undergrowth. Both Guardians snapped to attention as a black fog began to roll in.
“We have to leave. Now,” Elivyra said, but the fog started getting into Sith and Jedi’s lungs, making them cough. The Guardians tried to drag them away, but they soon went limp as unconsciousness drifted over them.
And soon it did so with the Guardians as 3 figures moved towards them.
*****
“He awakens… The Shadecatcher awakens, my Lord.”
The voice sounded familiar. Sith blinked away the sleep in his eyes as he woke up within a cave. First he panicked, the Pearlcatcher instinct kicking in and he looked around for his Pearl.
The monster of an Imperial flicked it with his Claw like a marble shooting it at Sith. He grabbed it and held it close to his chest, shaking with relief although that didn’t last long.
Sith looked up at the figures before him. It was the cursed, Shade-Touched duo that his father had supposedly killed, Ar and One. Their bodies were zombified and the flesh beneath their scales blackened. But that was not the most terrible thing before him, no, that honour belonged to the creature before him.
It looked like an Imperial, but that was only in a relative term.
It looked like the Shade itself, many grotesque, white mouths and eyes blinked and writhed amongst their jet black body. The mouths smiled ominously as the monster curled its tail.
“̴́͠W̵̨̛ha̴t̢͝ ́ì͞s ̸̨th́e̷҉ ̡͠m͠a̴͝t͠t̵̴̢er͡,̡͜ ̶͏c̨͏h̢i̸̡l͟d͏͢?̴̛͢"̀͠ It asked in a sickly sweet tone.
Sith’s words failed him. He gripped his Pearl so tightly, his claws hurt. The creature laughed cruelly and was joined by Ar and One.
"̵Y͞ou kn͟òw̢, I h͞àd͜ ̕p͡lanned̨ ͡on ҉w͡a͘iti͞n͏g f҉ór͢ yǫu̸r ͏f̢atheŗ to ar̕ŕive so ̛tha̴t ̧yo̶u͠ ̷could ͠átt̷ac̕k ḩi̵m ̡l͜i̕k̵e̶ a ͟w̧i͝ld͡ ͝S͘t͜èe̵lh͡o̷u̸nd͏.͟.. ͠But̡ ͜I ͠t̸h̶įnk t͘h̛at͏ i͞f I ̀m͡ad͟e̡ y̷o̶ur ͝b̶rot͟h̢e͠r҉ ̷a͢nd͜ ͜your͠ ͜G͜u͜ardia̕ns͜ ̵S͢ha͏d̢é-̶T̸ouc͟h҉e͘d̵, ̷tha̧t ̵w̸ou͞l͞d swe͞et͞en͘ ́t̵h͢e deaĺ.͡”
“NO!”
No, Sith didn’t mean for this to happen. He didn’t mean for any of this to happen. He wanted to be a hero, not the reason for his brother and their Guardians’ death.
Dripping darkness formed within the monster’s claws.
“Yes, Lord Manus,” One hissed and dragged Jedi over. Sith banged upon his shackles and yelled.
“Jedi! Jedi, wake up!”
Jedi didn’t stir. Manus approached him.
“St-stop!”
Something then passed throughout Sith’s entire body. Something… Powerful.
Then it concentrated into his brambles and the top of his head. Sith screamed as he felt something grow from the top of his head, his clothes caught flame. Feeling the fluctuation of energy, Manus turned to see Sith standing up shakily, adorned in godly clothing, ebony black antlers on top of his head.
“I… Said…”
"STOP!”
And Manus obeyed.
WHAT?! How was this possible?! How could such a whelp command him like this?! But within that thought, Manus knew he was lying. Sith had some sort of energy about him that was otherworldly to command such a Shadeling as he.
And unfortunately for Manus, Sith knew this.
Sith strode over and Ar and One bowed to him.
"Oh, greater master!”
“Command us, Lord!”
“Wake up my brother and our Guardians. Then leave. And never let me see you again.”
They followed his instructions and scurried out of the cave.
Manus went rigid as he heard Sith’s voice. And to everyone’s surprise, he strode over to Manus. The way he carried himself, his presence made him look as if he was bigger than this Imperial monster would ever look.
“I am Sith Lightbramble,” he began, standing before him, “Son of Isra, the Demigod of Silence, Grandson of Prince Royal Lightradiance, descendant of my Ancestor, Bahamut the Radiant King, Sorienth’s most feared warlord. Leave this place, and if you ever hurt my family again, I will destroy you.”
Manus hissed malevolently.
“̀Th̵͝i̡s̛͟ ̨͡i͏̴͏ş͠ń̷'̡̡t́̀ ́͡ǫv̕͝ęr̴̢,́͏"̛
he snarled as he left.
Sith passed out before anyone else could say anything.
*****
Sith awoke to a realm of light, pure, radiant, golden light.
"Sith,” a gentle, feminine voice rang out.
“Hello?” He asked, looking around.
“Do you know why I have brought you here?”
“…Brought me where? Who are you?”
The voice laughed warmly.
"Because you are my child, one of many.”
Before Sith could say her name, she continued.
“Sith, you have been given a gift. A gift so strong, it could corrupt any dragon without a heart as pure as yours. You cannot only control the Shade within your body, but those outside of your body as well.”
He heard someone else talking far away, a masculine voice.
“Sith, son of Isra, the Demigod of Silence, you are the Acolyte of Souls.”
Sith’s eyes snapped open, and landed upon Isra, whose own eyes widened when he saw his son awaken.
“Sith!” Isra exclaimed, shutting his journal that he was reading out of, “how do you feel?”
“Better…” Sith said, shaking his head.
“Jedi told me everything. You may have some extraordinary godly powers if you are able to control the Shade.”
“About that…” Sith hung his head guiltily.
“Father, I… I’m sorry, I shouldn’t have gone into the City, I endangered Jedi’s, Val’s, and Elivyra’s life just trying to prove myself. It was a stupid and dangerous mistake. Can you forgive me?”
Isra stepped back.
“Sith. You should never feel less than anyone, especially not Jedi. Your mother and I love you so much, and equally.”
“But Jedi’s handsome and strong and… And… Not Shade-Touched.”
That last sentence made Isra’s heart break.
“Son, do you think that you are something we try to forget? Although you are Shade-Touched, we know that you and the Shade are separate entities. You are the greater of the two. We… We all love you, Sith. I know I love you so much.”
After a moment, Sith hugged his father.
“I love you too, Father,” he said. Isra was happy to return the gesture.
Fog of ash that blinds the eyes
fills the air where he should see;
and thick smoke beneath starry skies
awakens the traveler’s need to flee.
The time is midnight,
or so it would seem
Silhouettes take flight
in the volcanic steam -
On this scorched land’s coal
the traveler finds the earth’s debris,
where heat is felt to the soul
he finds himself where none should be.
- @sorai-art
(lore undercut)
Child of The Night 夜
The night whispered, and he listened. For he who are free to wander and don the cloak of night, is said to be the very manifestation of the night itself. Where ever he went, he seemed to leave darkness in his wake as if the darkness can't help but submit to him quietly, slowly trying to engulf him into black-nothingness, singing alluring lullaby to him. Vice claws could be seen gripping his leathery violet wings making any resistant futile as he thrashed about.
All these were seen through the eyes of others. However to him, Halcyon, darkness is as the ever comforting warmth as of the coldness in the air. Like that of an oasis to a parched nomad. **
Little is known as to why he binds himself together with darkness. However, susurrant fragmented rumors could be heard as it was passed among clan mates. Authenticity of the information however was unclear to them. Due to the fact that these bits and pieces of knowledge were muttered incoherently during his delirious fever, which the cause of it as diagnosed by the Healer — a malignant night spirit trying to take over his consciousness. Few bought the lies and many brushed off the absurdity. The rumors died down since then, buried deep down in the volcanic ashes, long forgotten.
At present, he serves under the Patriarch of (clan name here) as a Spy. He volunteered and was accepted without question. It was for the best for he does not favor anyone who probes further than needed. And naturally he shy away from the others, often keeping to himself, gazing at the fiery night sky lit up by the sizzling and bubbling lava near his claws. He enjoyed stargazing and often went out of his home as much as he can afford to. Sometimes, the stars shone bright orange while other times, they glowed faintly yellow. But both to him are just as magnificent as the night sky is to him.
Few clan mates wore skull masks like he does. And even fewer know the reasons. He doesn’t say. But he hinted. However, it was vague.
It was often said that he is a good listener but that is only because he doesn’t offer much of his opinions and isn’t that great with them. Still, he likes to listen to others and will occasionally nod during mid-conversation whenever he found appropriate to do so. Ironically, he feels wary of companionship and doesn’t really prefer a two-dragon mission that the Patriarch would occasionally send him to. Probably mocking him or trying to get him to be more sociable. In which the latter statement would be more accurate. Unfortunately, the Patriarch might have influenced quite a bit as others have reported that he utters at least a full single sentence when conversing which is quite a drastic improvement as much as it was exaggerated. He still keeps to himself mostly though and writes report to the Patriarch occasionally and only speaks up when absolutely necessary.
According to a far-fetched rumor, he is the clan’s Lorelei that some clan mates hear during the wee hours of the night and the reason that he doesn’t speak much is due to the fact that he is scared of damaging his voice. Either that or they are not worthy of listening to his melodious voice.
(more lore , shorter ; speaks of the origin); Thank you for readings thus far!
Deathbed
He ventured off too far again when the star called to him. He probably shouldn’t have trailed the star back then and lost himself in some foreign land that is leaving him perspiring profusely currently. But the stars looked unusually bright on this sweltering land and it mesmerized him. Pushing thoughts of concern away, he took a few confident strides onto the scorched dry land, the soil crumbling slightly against his body weight. Deep rumbling sounds of molten lava could be felt under his feet as they passed through the vents underneath. Puffs of grey smoke rose from the small fiery pools and small sizzling sounds could be heard whenever the insects meet its unfortunate end.
Cringing with nose scrunched up, he slowly backed away from the perilous pool in fear that he would be the next victim. Strangely enough there isn’t much to see around. And it seems oddly quiet around the volcanic craters. Probably because it’s night time and he’s the only one who doesn’t follow curfew. He tread further along the road trying to look for any life form of some sort except for the scorched up insects and the constant buzz of the annoying mosquitoes feeding off his precious blood as their only food source and with him constantly trying whack them out of his vision to no avail.
“Out of my face, you blood suckers.” He waved his tail haphazardly around, dodging and veering around at the same time. However, he failed to notice the scorching hot lava pool just bubbling beside him a few feet away. Or maybe he did. Because let’s face it, our Halcyon is not that clumsy right? As Halcyon was moving closer to the edge of the path, he felt the heat and that’s when he noticed the thick lava just millimeters within his reach. Yelping, he shimmied away and breathed out in relief as he realized he was close to being a sacrifice to this demonic volcano.
His relief was short lived however. As Halcyon did not know that he had arrived at Molten Scar and that’s where the tectonic plates shifted and moved. And it is very likely to crumble as well. There’s no warning. No crackling sound as the plates divided itself. Only barely audible hissing sounds and grunts as the ground shifted away. Upon losing foothold, the young imperial let out a strangled cry as he tried to reach for something, something that he can just grab hold on. His life cannot end here. This is not the end.
Beasts
Also known as fae folk or pixies, fairies are small creatures often found along ley lines that cross woodland territory. Ley lines represent specific areas where magic surges, and the skilled creatures use it's boost to craft delicate webbing out of precious metals, creating elaborate designs and structures akin to nests and spiderwebs.
Greatly sought after by dragonkind, such work is used by the faeries to attract insects and other small creatures, lured in by the glint of metal and then trapped in a mesh made of too sturdy a material to break free. Once a living creature is trapped, the swarm of fae will quickly consume it, not being particularly picky about what it is.
Older dragons are wary of crossing fae-infested woods, and often caution the young hatchlings against venturing alone, and against ever going alone into such places. While harder to trap, a small hatchling caught in their web is just as nourishing as any other morsel.
Hosts
In order to provide the fae whisperers with the colonies for their trade, some dragons take upon the dangerous task of hosting the mushroom colonies and growing them out of their own bodies.
Fed by their magic, the mushrooms grow ever stronger as their host slowly weakens and dies. The price for a fully-grown colony is enough to keep many small clans in wealth and good fortune for life; it is unfortunate that those that lived for it will never enjoy the rewards of their work.
Hosts usually live in colonies, isolated form dragonkind and other clans – for who would want to be around a constant reminder of death? The mushrooms are bonded with dragons from a young age, the hatchlings never having known any other life than that of their trade.
Healers are cherished and respected by Host colonies. Despite the mushroom itself working to repair its host’s body so it may life off it for as long as possible, the dragons often require magical healing to stay alive past adulthood. To grow old as a Host is a rare feat, and those that achieve it are revered in their colonies as wise and strong.
Condemned
While some would see it as an honor to give their lives to their clan and to create something great, Chira only wanted to be able to live.
Bonded to her mushroom colony from birth, the female has known no other way of life, and as soon as she was big enough to fly she set out to find a new home for herself. It mattered not that her colony would still be harvested upon her passing – her family and the merchant that held her contract would still profit from it, and at least she wouldn’t be forced to live with the constant reminders of her early fate.
Fleeing was as close to a release from her end as she was ever going to get.
A home to two Fae tamers who worked in crafting Sylvan jewelry, the Tempest Clan saw no problem with welcoming Chira in their midst. The clan had a capable enough healer, and with a huge population of Gembond dragons, no one would so much as bat an eye at her condition. In fact, if anything the clan seemed to thrive despite the crystalline formations present in most of its members, the dragons living normal lives unhindered by the crystals. Chira could only hope that whatever magic preserved them would also work on her.
While traveling across Sornieth, scholars and archaeologists often find small pockets in the face of cliffs, hidden from view along mountains or in the shade of trees. Those small crevices are considered lucky for travelers, a safe place to rest or wait out a particularly fierce storm. Superstitious dragons would call them Doors.
Each one is decorated with symbols and runes that change according to the flight or region where they are located. Each one is guarded by a stone carved in the likeness of a dragon.
Varying wildly in size and species, the statues were revered by ancient tribes of both dragons and Beastclan alike as protective spirits that watched over travelers.
Custom had it for travelers to make a small offering if they ever found themselves facing such a place; particularly if, after losing their way, they kept finding themselves in the exact same place over and over again.
Respectful adventurers were rewarded with finding their way soon after departing again, oftentimes with great luck in their endeavors. Those said to scorn and ignore the statues, instead, were left to roam the area until they could go on no more.
While modern scholars postulate that the Doors and their guardians are no more than a myth from primitive cultures, some question if such budding clans would have the technology and skill necessary to craft such intricate and complex system of caves all around the world.
While a territory often has eerily similar statues in its Doors, fearful dragons vouch for the existence of a single Guardian for each area.
Rather than similar rifts in the landscape, they tell stories of a single Door, traveling from place to place as it’s needed, its single Guardian controlling its path and the fate of those that step inside it as it’s free to roam within the boundaries known only to the stone creatures inside. Tales of offerings made suddenly appearing again in a Door located miles away only seem to corroborate such beliefs, as do changes in the statues perceived by those that live near them.
While no dragon has ever seen one of them move, it’s said that such stone creatures are capable of movement and thought as well as any living creature. It happens in the blink of an eye, or when a weary traveler distractedly looks away to get their bearings. But suddenly a previously folded wing might be pointing them in the right direction and - of course it is nothing more than a trick of their mind - the statue’s smile might seem just a little wider, it’s eyes just a little warmer.
Doctor Who statues + fast travel + Chinese door gods + shrines + a boatload of magic = ???????
Beasts
In all regions of Sornieth travelers and warriors alike often must deal with the fauna and flora in all its aggressive iterations. Be it giant beasts or live, dragon eating plants, all dragons are wary of the wild beasts that populate the areas where dragonkind hasn’t gone yet.
However, occasionally one of those beasts will catch the fancy of a passing dragon – or the other way around – and for some reason a dragon might find themselves bringing back an unknown creature to their home. While trained familiars can be extremely useful, wild creatures are a danger to those around them, and must be contained. Because of that there are dragons that make it their trade to tame, train and keep such beasts.
Familiars
Some creatures that inhabit Sornieth, like dragonkind, are capable of higher thought and reasoning. Beastclan are more evolved than their feral counterparts, and possess languages, coins of trade and all the intricacies of a developed society. As such, a Beastclan Familiar is often one that has entered a contract with their dragon companion. Born of mutual interest, the agreement binds them both until such a time as they go their separate ways, and is much more civilized than dealing with feral beasts.
Unable to communicate or reason, feral creatures are usually captured or bred by dragons that gain their livelihood by training and selling familiars. While most common beasts found in the wild are of little value, recently discovered species can go for outrageous amounts of treasure, and markets stalls often bustle with activity in the dawn of a recent discovery. Likewise, creatures that can only be obtained by transmuting or by gaining the gods’ favor are valuable and very desirable. A symbol of status, they are worth as much as to be used as coins of trade themselves, and it’s not unusual to see a clan driven to bankruptcy in its quest to obtain an elemental sprite or the elusive Skycat.
Trainer
Once a wild creature is captured and brought to its new home the work of a trainer begins. Despite common belief, most familiars are assigned to their dragon handlers to complement each other in their assigned tasks.
Trained familiars, more than dashing pets, are companions used by workdragons across Sornieth to aid in their daily tasks. Gatherers may choose Maren and Centaur to increase their productivity, while gardeners may choose the company of sentient plants that can understand their charges and their needs. Each one must be properly trained to perform per their handler’s needs, and to aid them in the best possible way.
The work of a Familiar trainer is to make sure that each dragon gets an assigned familiar that fits both their personality and lifestyle – and of course, it’s no bad thing if they happen to match in an attractive way.
Keeper
During the bonding period with new familiars, the creatures will often bring gifts to their dragon companions. Completely bonded familiars, on the other hand, will no longer try to get the favor of their partners, being assured of their bond. While some dragons do keep their familiars for their entire lives, clans trying to capitalize on the small gifts may instead implement a system of familiar rotation, constantly keeping the tamed beasts with new handlers as a way to profit over the small offerings of treasure and trinkets.
Those familiars not assigned to any dragon must be kept somewhere, and this is where the role of a keeper comes in. Housing, feeding and tending to the most outlandish creatures are a keeper’s bread and butter, as well as protecting their housing quarters from poachers and thieves intending to make a quick buck off a stolen sprite.
In the Tempest clan, any unassigned familiars are kept in the queen’s private zoo, exotic beasts kept close together to protect them as well as the clan from outsiders that might try to steal the rare familiars within.
Tonight in another episode of I Have No Chill and Impulse Bought ANOTHER Dragon: Khawala
Dazzling the crowd in a custom accent made by moi for exactly such an occasion (all my accents are gembond friendly because I’m weak and I know it)
Khawala (meaning servant dancer) was a diplomatic gift by a wealthy dragon of questionable morals. Raised as a servant and “entertainer” her entire life with her former master, the female is soft-spoken and clueless about what exactly living as a free dragon entails.
Since Arqam is her assigned mate, she constantly drives the poor scholar insane as she trails after him and often disturbs his research and whatever notes he left lying around as she tries to tidy up after him. The male is too focused on his work to notice anything that goes around him half the time, which leaves a puzzled Khawala wondering what he expects form her when he seems more interested in rocks than in finding himself a mate