Can someone help me build the frosty editor for DAV? I tried to build it myself but got lost in the middle and could use someone who can walk me through it. I’ve tried using the guides online and they’re unfortunate unclear.
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Can someone help me build the frosty editor for DAV? I tried to build it myself but got lost in the middle and could use someone who can walk me through it. I’ve tried using the guides online and they’re unfortunate unclear.
Eeeeeee we're cookin' now! Thanks to @storybookhawke for the help; you're an absolute legend! 💖
does anyone know where in the dai game files the multiplayer ability trees are defined? they're not like the singleplayer trees (which use the 'bwabilitytree' file type), and the abilities arent referenced by any files that have been useful for actually tracking the trees down
Does anyone recognize this symbol?
It’s on one of the elven assets from the Temple of Mythal, right at the start of the Dirthamen ritual:
The mesh and texture are just named “dink” and “d_ink” in the game files. But I’m almost positive I’ve seen it before, and I’m pretty sure it’s in DA2 at some point?
I’m learning to use Frosty Editor rn, and while I was roaming through the DAI game files I noticed that the elven rituals in What Pride Had Wrought are all named in reference to specific elven gods. The first ritual (that essentially just shows you how the rituals work) is named something simple, like “first ritual” or “intro ritual” or something, but the three main puzzles are called Elgar’nan ritual, Fen’Harel ritual, and Dirthamen ritual.
The Elgar’nan ritual is the easiest puzzle, in the northeastern part of the map.
The Fen’Harel ritual is the puzzle with the gates and lever, in the southeastern part of the map.
The Dirthamen ritual is the puzzle that includes several sets of stairs, in the western part of the map.
I feel like this fits with what we know of these three gods: Elgar’nan’s puzzle is way less complicated than both Dirthamen (god of secrets and knowledge) and Fen’Harel (the trickster/rebel god).
The Fen’Harel puzzle requires you to first fail the puzzle in order to succeed, and requires you to essentially trap yourself in the puzzle in order to move forward.
The shape of the Dirthamen puzzle reminds me of the twin nature of Dirthamen and Falon’Din.
Other things of note: There are wolf statues all over the Fen’Harel ritual, as well as the Fen’Harel mosaic on the wall. Sylaise’s mosaic is on the wall in the entryway to Elgar’nan’s ritual room, and his puzzle is decorated with statues of sentinel archers. The Dirthamen puzzle has both owl statues and red hart statues (with 5 owls on the right side of the puzzle and 5 hart statues on the left). The entryway to the Dirthamen ritual room has the June mosaic, and the walls in the Dirthamen ritual room have a June mosaic, a broken Mythal mosaic, two broken Fen’Harel mosaics, and a broken Falon’Din mosaic. Also the Falon’Din altar is right next to Dirthamen’s ritual room, and the Andruil altar is right next to Fen’Harel’s room.
Frosty Editor SDK Issue
Frosty Modders, I need your help.
I am rather tech-illiterate, but I've been using both the editor and the mod manager with veilguard just fine and today I finally decided to try using frosty (as opposed to daimm) with inquistion too. I diligently took all daimm related mods and files out of my game and tried to set up inquistion in the frosty editor. It just won't work. The game (dai) runs fine without mods, the editor opens veilguard's files without any complaints, but whenever I try to set up dai in the editor, I get this:
now, i have absolutely no idea what that means, so i did the only logic thing; i looked it up.
I don't know, if I've just not been using the correct search terms, if this is a case of search engines having become utterly useless, or if this is simply not an issue other people have.
But I could only find a singular person with this issue and the suggested fix (removing and readding mods) did absolutely nothing for me. Neither did any of the other common frosty issue fixes I could find (installing FrostyFix + DatapathFix, deleting the Appdata Frosty folder, launching through admin, all that stuff). I have absolutely no clue, what else I could do to fix this. Any help is greatly appreciated, please phrase in idiot terms I don't know what I'm doing
Edit: I got it to work, but just in case anyone else has this issue: I did not get any helpful fix for this, sorry. As an act of pure frustration, i guess to prove that I could still do it or something, I set up veilguard in frosty editor again (without any issues) and then closed and reopened it, selected Inquisiton... and it just worked, it didn't even ask to update the SDK this time. I have no idea why that fixed it and I have no doubt, that this issue won't come back to haunt me in the future.
whimper whimper whine 🥺🥺🥺 i want to see pookiepie
For anyone versed in Frosty Editor Alpha, when I try to import a new mesh to replace an existing one, I either get these two errors:
MeshSet Editor There was a mismatch in the amount of LODs defined in the imported file and existing mesh
MeshSet Editor Import file must contain at least one mesh at lod level 0 (even though there IS a lod set at 0??)
I'm following tutorials and other methods but idk if this is a Blender thing, or a Frosty thing, so I can't pinpoint where the issue stems from and rectify it.
If someone could help me with this I'd be so grateful. I'm trying to make DA:I mods 😭