Here’s a talk I gave at Vancouver’s 2015 Full Indie Summit. It’s titled Friendly Fire: Designing TowerFall.
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Here’s a talk I gave at Vancouver’s 2015 Full Indie Summit. It’s titled Friendly Fire: Designing TowerFall.
Spark job fair, Jan Full Indie, Environments and code.
Spark job fair, Environments and code.
On Wednesday myself and Mike Pan attended the January Full Indie event where game developers were sharing projects they created during last weeks global Game Jam. It was a fun time where we had a chance to sample games and give critique to there creators. Afterwards we had time to discuss planing for the future of the Blender User Group in Vancouver.
Saturday was the Sparkjob fair where a number…
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CG meetups, Demo Reel,
Finally we are 3 weeks away from the demo reel being done! Yes, after literally years of work there is a demo reel and to top it off I am graduating Arts school and will immediately be in the market for work at a studio. Since a month ago I have already started the networking process and have been attending various events and keeping ongoing contact with various people.
Now some people may be…
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Hopped-Up Gaming Episode 90: "Presence"
This week, Norris and Matt discuss going to Vancouver's Full Indie Summit, which devolves into us discussing Virtual Reality, Smell-O-Vision, narrative in gameplay, how we need to start a Subway franchise, and Norris' desire to play Nidhogg professionally. We also talk about Guardians of the Galaxy and argue about super heroes because it's all we know how to do together.
Beer of the Week: Pyramid Apricot Ale
"Patient Number" - Full Indie Game Jam
Worked on a game at last week's "Full Indie Game Jam". I did the artwork while my compatriots Karl Parakenings, Lucas Johnson, Andrew Wilson, and Philip Storey handled writing and programming ! It's a fun conversation driven game that changes based on your choices !
"PATIENT NUMBER" http://silverstringmedia.com/patient-number
Share it around and enjoy!
Wrapped up today at the Full Indie game jam, here's some artwork that I did for our game, "Patient Number"! Will post the working game soon!
Here's a presentation I did recently talking about "Tripsters" at Full Indie! Good for anyone in animation who's thinking of getting into video games.
...perhaps...little did he know...then again...buffalo buffalo and something new.
As part of the schematic to expand the processing unit creative core, I've started to draw in all these chaotic threads of existence into one cohesive weave... ...and having a good laugh, or trying to, all the while...
Made me laugh...@fullIndie