TEG Projects #1 : Grapp Darnini 3DÂ Environment Walkthrough the process of creating a 3D game environment for Unreal Engine 4 in two weeks. You can watch recorded live-streams of the environment being made at TEG Live

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@tegenviro
TEG Projects #1 : Grapp Darnini 3DÂ Environment Walkthrough the process of creating a 3D game environment for Unreal Engine 4 in two weeks. You can watch recorded live-streams of the environment being made at TEG Live
Now a member of the Galactic Battles open movie project team as a modeler/uv/texture artist. Also various updates on projects and other stuff. Galactic Battles website Picture of the Black Magic camera and VanCG meetup.
Pen and Fineliner Sketches Some recent sketches from my personal sketchbook. Some are life drawings others are conceptual. The Indian architecture is for a personal 3D environment project.
A month long composition study of historic art. Each Image was done in 30 minutes, the left is the original and the right is the rough reproduction. As a challenge these images were done without the use of measurement tools, layers, masks or other special aids.
Month long Compositional study A month long composition study of historic art. Each Image was done in 30 minutes, the left is the original and the right is the rough reproduction. As a challenge these images were done without the use of measurement tools, layers, masks or other special aids.
TEG - Vlog #1
TEG â Vlog #1
The first Vlog for The Environment Guy. Jeremy talks about new paintings and sketches, a quick look at his current home studio space and an overview of recent events at TEG.
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Fantasy lantern prop WIP
Recently felt inspired to do some sort of fantasy/scifi styled environment with moody lighting so the last day or two have been coming up with this lantern concept. Its taken inspiration from things like wooden African masks, Aztec architecture as well as eastern Buddhist culture. The polished golden copper type surface seen in a number of Buddhist statues have a historical yet in some way evenâŠ
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Yesterday I got sidetracked while blocking some environments by Cycles volumetric light scatter material. It was just last month that a new workstation came in allowing for 12 render threads so I wanted to test the material for practicality in rendering a video. Short answer⊠nope. Reading through the render engines documentation and spending nearly a whole day changing settings and preview rendering resulted disappointing. It seems even in the latest version noise is still far too big of a problem. Setting volumetric to 8192 samples with various speed enhancements with light paths, branched tracing and algorithm types still gave mediocre results that took all night to render. And we are talking a Linux machine built for rendering.
Thinking about this problem we should wonder why this information cant be baked into a voxel grid. It makes me wish I was more knowledgeable on light physics, there must be some way that could work.
Apart from that I also came on this recently. Have never been a fan of Cycles rough glossy shader but never knew it was this bad. Discovering that Blenders âLinearâ shading isnât really linear at all will definitely change the way I handle shading network from now on. According to the article putting your gloss info through a math node set to âPowerâ with a value of 2.2 helps this problem somewhat.
Cycles volumetric lighting, still not ready. Yesterday I got sidetracked while blocking some environments by Cycles volumetric light scatter material. It was just last month that a new workstation came in allowing for 12 render threads so I wanted to test the material for practicality in rendering a video.
Spark job fair, Jan Full Indie, Environments and code.
Spark job fair, Environments and code.
On Wednesday myself and Mike Pan attended the January Full Indie event where game developers were sharing projects they created during last weeks global Game Jam. It was a fun time where we had a chance to sample games and give critique to there creators. Afterwards we had time to discuss planing for the future of the Blender User Group in Vancouver.
Saturday was the Sparkjob fair where a numberâŠ
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Vancouver airport and other places
Drawing Blueskys, Blender meetup and Python rambling.
Blueskys (thumbnail sized sketches)are one of the things I had a hard time with as a student, so I started drawing thumbnails on Friday using Krita a digital painting/drawing application. Its amazing how a little bit of time can dramatic improve something. Although not particularly good at it, in the first dozen images so far there is a clear progression of quality as images become less 2D andâŠ
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We don't graduate school, we graduate a state of mind.
Wow. Thats what Iâm starting 2015 off on The Environment Guy blog. I said there would be a demo reel in January and here it is! But thatâs not the end of it, there will be more. Making a reel was huge. No it isnât the greatest reel of all time but it opened my mind to new ways of thinking which wouldnât have been possible otherwise. It required doing things that have never been done before and itâŠ
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CG meetups, Demo Reel,
Finally we are 3 weeks away from the demo reel being done! Yes, after literally years of work there is a demo reel and to top it off I am graduating Arts school and will immediately be in the market for work at a studio. Since a month ago I have already started the networking process and have been attending various events and keeping ongoing contact with various people.
Now some people may beâŠ
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These are a few Life Drawings done in the past month or so. Drawn digitally on a Intuos Pro. Have been doing life drawing each week on my own time with a tutor, its improved a lot this year.
New Life Drawings These are a few Life Drawings done in the past month or so. Drawn digitally on a Intuos Pro.
Vancouver Full Indie Meetup Went to this months Full Indie game developers meetup and recorded the presentations. Some great work is going on and I am arranging for a group of people to attend with me for the next meetup.
Inspiring Art
Every artist loves to have inspiring artwork and thankfully there are some great resources to find such work. Best of all we can find new art that isnât well known across the globe.
IntroducingâŠ
ConceptArt
ArtStation
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Working through the hard parts
For any artists reading this I am looking to interview your experiences as you were learning your trade and achieving the goal of becoming professional artist for the first time. I value your stories and so do the readers of this blog. It means a lot to me when someone shares their story and I would like to bring your story to people with a genuine interest. The time right before someone goes proâŠ
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Last night all the images from the camera were pulled to the computer. There were just over twelve hundred over the last two months. Its going to be a lot of work to organize all those images!
In this weeks gallery some images that stood out to me are DownTownVancouver_002 and GilfordMall_018. I thought they both had nice composition, the latter one looks like itâs a still from some modern art movie :P
Something often noticed when reviewing pictures is that photographers get stared at a lot. Almost always I see people looking strait into the lens in the photos. Not sure if they are concerned that someone is taking their picture or if its boring to walk around you look at people doing something different for entertainment.
For the last few weeks there has been a focus on taking themed photos so we can begin the process of making easy to search reference on TheEnvironmentGuy. You can look forward to galleryâs of things like doors, machinery, pipes, architecture, plants, signs and so on. Random art photos for entertainment and drawing/painting studies like these will continue to be posted as well.
 More travel Photos Last night all the images from the camera were pulled to the computer. There were just over twelve hundred over the last two months.