ALERT ALERT!! Mongrel is coming to kickstarter in the end of april! Have a look at the new trailer!
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ALERT ALERT!! Mongrel is coming to kickstarter in the end of april! Have a look at the new trailer!
CleanerAi: Pathfinding Engine for Clickteam Fusion 2.5
As promised here’s my example on how to implement pathfinding in a top-down game where the player is constantly moving. I personally searched for a long time to find something similar but the few pathfinding examples i found were for tile based movements and set positions.
So after finding some different examples and reading more I sat down one day and created CleanerAi. Looking quite simple, it’s a solid foundation for you to tweak and change to suit your game.
In this example you also have a Line-of-Sight system that I use to trigger reactions (in my case, shooting). These two systems merged together allows you to handle different reactions quite smoothly.
(PS: I tried to Clean up the code as much as possible, but this was lifted straight out of House Cleaner so excuse any legacy code/values and weird Flag usage you find)
Engine: Clickteam Fusion 2.5
Extensions: Pathfinding Object, Advanced Direction object.
A big chunk of this was made by the user Erkabubben a long time ago, so a big shout out to him for laying the Foundation.
You can download it from my dropbox http://bit.ly/2otr3s4
The only action-platformer where your only form of public transport is getting flushed in a toilet! Inspired by Conkers Bad Fur Day.
We’re 75% funded!!!
Mongrel is coming to kickstarter april 30!! Put a frog in your calendar folks!!
Our kickstarter is 70% funded!! Check it out: kck.st/2J6DDr4
Have a look at The Ash Hole from the demo! Try the demo now, just go to our kickstarter: http://kck.st/2J6DDr4 We would love your feedback!
The original concept art for The Ash Hole by Domen Kozelj. Check out our kickstarter: http://kck.st/2J6DDr4
The Mongrel Kickstarter is launching in just 2 days!