Back from vacation and split-screen is a go!
School is also a go, but I’ll try and update this blog every Saturday or thereabouts.
This isn’t just temporary split-screen code either. Although I might make a few changes, this is likely how split-screen will work upon release of the game.
This is fortunate, because it was a little finicky to get working properly -- gamemaker has a built-in system for different views that doesn’t require any code -- which is nice, but if you want to change views on the fly (in order to add more people to your multiplayer game, for example), you have to do it in code. This is good, because it allows for flexibility (that is needed when adding more people to your multiplayer game), but it took me a while to find out how to use all the commands and variables in the right places. It works now, though!
This is important also because it means after I do some quick reworking of the player code, we’re really going to start building on the gameplay!
(By the way, the split-screen can go up to four players, in case anyone was wondering)








