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IN ‘DEAD SPACE’, EVERYONE WILL HEAR YOU SCREAM...
What, never seen Alien before? We’d suggest you educate yourself on one of the greatest movies of all time first, so you can then come back and appreciate our blog title.
*waits 1 hour 57 mins*
Great, isn’t it? How real does it look when the baby xenomorph bursts through the guy’s stomach?! Can you believe that was released in 1979... Sorry, this is not a blog in any way affiliated with Ridley Scott. But seeing as you’re now in the mood for horrifying survival in the black abyss, yesterday’s gameplay reveal for the Dead Space remake has sent a chill down our spine that we’ve not felt for some time!
If you’re familiar with this franchise that arrived on the scene in 2008, then you’ll already know something has gone horribly wrong on board the mining ship USG Ishimura! But if not then hit play right now and prep for sweat on your brow! There’s a thought, does sweat even run down your face in space? One for google...
Rebuilt from the ground up by EA’s Motive Studio, our news post on Instagram this week covered an extract from an article on what project leads deemed a ‘remake’ to be when it comes to Dead Space. Check it here!
General feedback on yesterday’s gameplay has been largely positive from you guys via our social channels, with only one or two of you a little less impressed. We keep in mind that as the original was released on PS3 and Xbox 360, the jump in graphical improvements is not MASSIVE. But for those looking to be scared out of their wits all over again, or if you’re stepping into the lonely suit of Isaac Clarke for the first time, then you’ll do a MILLION times worse than this absolutely essential game in the survival horror genre... With new content and modern enhancements of course!
We’re excited to announce that pre-orders are now live on our website! Secure your copy with us on PS5 & Xbox Series X at The Game Collection!
Humanity ends here...
-Jack
FIFA 22: The Same Old Story (Except Worse)
Sorry that it’s a post about a fucking football game but I need to get this off my chest because it has been driving me nuts since I was about fourteen. Roll your eyes or scroll right on by. Whatever you want to do.
So I went through a phase in my teens are getting the new FIFA game near enough on release. From FIFA 12 to FIFA 18, I bought it every year without fail until I just decided that it was a pointless exercise. Not to sound elitist but I don’t play FIFA games with the mindset that most would because most don’t really care about the games’ problems. They just want their dopamine fix of getting the player they want in a pack or even just to play as their favourite team in career mode for about three hours before getting bored of it. EA Sports know that that is their audience. Someone who reviews animé and video games excessively in his spare time is not their audience.
I bought it every year to play the Pro Clubs game mode with my friends and if you played it as often as we did (1000 games across 4 games!), you begin to notice all the glaring issues with FIFA and how lazily it is put together as a video game. I don’t really like to give developers a slagging off but when I say lazily, I mean LAZILY. There are game-breaking bugs in that gamemode that went unfixed for YEARS. One such bug was that if the opponent spammed a certain tactical change on the D-Pad, your player would seize up and become unresponsive to button prompts for several seconds.
Speaking of the control being taken out of your hands, the most egregious problem with FIFA games is the scripting element which is now worse than ever. Essentially, what EA do is code the game in such a way that, during online play, stack the odds in favour of one player or another. I think the reason they do this is to try and simulate failure and success so the player gets the illusion of satisfaction when they win. Obviously there is a certain element of skill involved and you do have to know how to play (how to exploit the systems) to be in with a chance but the game has decided for you anyway. They do this by slowing down player response times and increasing passing error and shooting error in the script. Although they deny that “scripting” is a thing in the game (they instead call it dynamic maximum something-or-other), it has been proven frequently through data-mining.
Instead of giving the player accurate football “simulation”, the player just ends up thinking that they didn’t really deserve to win. This is especially noticeable in FIFA 22. Every single game that I’ve played, I have either wiped the floor with someone but lost or drew or I have barely tried, played deliberately lackadaisically and won the game. I’m not alone in this experience of feeling either fucked over by the programming or unsatisfied in victory. This is outside of the game generally feeling sloppy to play with incredibly slow movement on the ball, completely illogical movement off the ball and frequent wayward passes and shots. I’ve also found horrid bugs in players’ hit-boxes and collision detection.
Every year, they seem to add improvements that are supposed to change and revamp the game in particular way but end up breaking it and then reversing it. In FIFA 22, it’s dribbling and it’s so hideously overpowered that it basically renders you untouchable. Previously, it’s been goalkeeping in FIFA 15 where they decided they were going to improve them for the better - for some reason - and made the goalkeeper incredibly poor and unreliable to the point where you could walk around the goalkeeper and score into an open net without fail.
They also enjoy focusing on tertiary and inconsequential stuff that doesn’t matter like atmosphere and dynamic crowd noise and putting the word dynamic in front of basic systems to make it sound like they tried. Admittedly, the crowd noise does sound good in the headphones and it does make the game undoubtedly more immersive even if the wonky A.I offsets that immersion. You will find yourself turning it off by the 10th time the obnoxiously loud French P.A interrupts your train of thought just like you’ll find yourself skipping by all the other stuff that they’ve added for immersion purposes.
This finally brings me to my point.
EA only give a shit about intangible additions that fundamentally do nothing to the gameplay. Former games journalist Steve Burns put into words on a VideoGamer video review concerning FIFA 16 that the FIFA games are less concerned with providing a footballing experience and is more interested in making a “Sky Sports Simulator”. That sums up everything wrong with FIFA games. They want it to be played the same way that one watches it on the television. It is fantasy video game in that respect and it is abundantly clear that they are not interested in producing anything else.
Little changes like the goal being lifted slightly off the floor from a ball-impact or the 4th official holding up the injury time minutes on the board add nothing. But EA know that Joe Public will point that out and go “That’s cool” and that’s it. They also know that the types of people who are tasked with reviewing the game don’t give a toss about the content so will just give it at least an 8 every year consistantly (with few exceptions). What I’m saying here is that, quid pro quo, they get away with making shit games every year. This year is no different. Next year will be no different. Like all popular AAA games that come out every year, they are too afraid to change the form in real experimental ways that affect the button-to-button gameplay.
Here’s the thing. If you actually genuinely like the FIFA games in face of their inherent and obvious flaws, that’s great. For me, I cannot swallow every single year that journalists and critics are fawning and pontificating with grandeur about how great the FIFA game is to play as though it’s the first time they’ve ever played one.
Or I could just not care because yearly sports game don’t change and they never will and I may as well just accept it as I am secondary to the target market.
FIFA 22 is still the worse one in the entire series though.
Is anyone curious to know which of the blog posts I published in 2017 were the most popular?
If so, uh, here you go--my most popular blog posts of 2017.
Check ‘em out, if you’ve got the time and interest. Who knows, you may find you missed a real gem ^_^
Sup, everybody! I was featured in this month's player 2 for Videodame! It's a gaming blog centered around gals in gaming.. Check it out! - https://videoda.me/i-draw-the-things-75a0e25959b6#.miyaqofqb
Wondering What to Play During a Break? Try a Free Online Puzzle Game
A short break can disappear surprisingly fast. One minute you are checking the time, and the next you are scrolling through content you barely remember. A puzzle game offers a better alternative: something quick, focused, and satisfying enough to make those few minutes feel well spent.
The appeal is simple. You do not need a long tutorial, a complicated setup, or an hour of uninterrupted attention. You just need a small challenge and a few minutes to solve it.
Different Breaks Need Different Puzzles
Not every break feels the same. Sometimes you want to switch off. At other times, you want something that wakes up your attention.
That is where puzzle variety becomes useful.
A matching game works well when you want something light and visual. A sorting game suits players who enjoy turning clutter into order. A number puzzle is better when you want to think a few moves ahead. Riddle-based games are ideal when you are in the mood for something unpredictable.
The best puzzle is not necessarily the hardest one. It is the one that matches your time and your state of mind.
Two Minutes? Keep It Simple
Very short breaks call for games with immediate goals.
A quick matching round can work well because the objective is visible from the start. Find similar objects, clear the board, and move on. There is no need to remember a complex story or return to a half-finished mission later.
Match It Right fits this kind of session. Players search through a cluttered house and match three identical items at a time. It is simple to begin, but the increasing number of objects keeps the game interesting.
Five Minutes? Try Sorting or Strategy
With a few extra minutes, you can choose a puzzle that requires more planning.
Match Mart turns everyday items into a neat sorting challenge. Snacks, drinks, and supplies must be arranged across colourful shelves using triple-matching mechanics. The satisfaction comes from watching a crowded display become organised one move at a time.
Parking Sort takes a different route. Cars and buses are packed into a blocked parking area, and players must move them in the correct sequence. One careless move can create another jam, so observation matters.
These games give a short break a clear beginning, challenge, and result.
Want Something Unexpected?
Some breaks call for a game that refuses to behave normally.
Brain Crazy uses quirky situations and unusual riddles that often require players to ignore the obvious answer. Solutions may involve dragging, rotating, tapping, shaking or interpreting clues in unexpected ways.
This makes every level feel less like a standard puzzle and more like a small trick waiting to be uncovered.
Prefer a Challenge That Can Continue?
Number-based games are ideal when you want a session that can be as short or as long as you like.
In 2048, players slide numbered tiles across a grid and merge matching values. The rules are easy to understand, but each move changes the available space. A quick round may last only a few minutes, while a strong run can continue much longer.
Players looking for free online puzzle games can choose between calm sorting, visual matching, logical planning and unexpected riddles depending on the type of break they have.
Why Instant Access Makes a Difference
A five-minute break should not be spent downloading files, waiting for updates, or creating complicated accounts. Browser-based gaming removes that delay.
On PlayzHub, users can play free puzzle games through the web or mobile app and explore different puzzle styles without a paywall. The games are completely free to start and continue.
Make the Break Match the Mood
The right puzzle can turn an ordinary pause into something more enjoyable. A short matching round may help fill two minutes, while a sorting or strategy challenge can make a longer break feel more complete.
The trick is not to choose the biggest or most difficult game. Choose one that fits the moment, start playing, and let the puzzle take care of the rest.
Free Match-3 Games Are Not All the Same Anymore
When someone says match-3 games, the first thing that usually comes to mind is candies, gems, fruits or colorful blocks disappearing from the screen.
But the genre has moved far beyond that.
Today, triple match puzzle games come in many different styles. Some are relaxing. Some need quick observation. Some feel like sorting puzzles. Some make you think carefully before picking the next item.
As someone from PlayzHub, I have noticed that casual players do not just look for “one more puzzle game” anymore. They look for variety inside the same category. They want games that are easy to start, but not too plain after a few rounds.
That is where different types of matching games become interesting.
1. Color-Sorting Match Games
This type of game is all about arranging similar items by color.
The rule feels simple, but the challenge slowly builds when more items, colors and layers appear on the screen.A game like Cake Sort fits this style well. Players need to sort cakes according to their colors and place them correctly. It is light, clean, and easy to understand, but still asks you to think before making a move.
2. Object-Matching Games
Some triple match games are more about spotting the right items from a mixed group.
Instead of only looking at colors, players need to carefully observe the board and find three identical objects.
Match It Right follows this kind of gameplay. You search through different items, identify the same three objects, and match them together. It is simple, but it keeps your attention active.
3. 3D Shelf-Organizing Match Games
This is one of the more satisfying styles in the match-3 space.
Here, the game is not only about matching items. It also gives a sense of arranging, cleaning, and organizing.
Match Mart is a good example. It brings snacks, beverages, and everyday supplies onto colorful 3D shelves, where players use triple-matching mechanics to organize them properly.
For players who enjoy neat visuals and satisfying item movement, this type of game feels very relaxing.
4. Limited-Space Fruit Matching Games
Some matching games become more strategic by adding limited space.
You cannot just pick random items. You have to decide what to collect first, because one wrong choice can fill up your available space.That is what makes Fruit Shuffle interesting. Players match the same fruits from the puzzle, but the basket has limited space. So choosing the right fruits at the right time becomes the main challenge.
Why These Games Still Work So Well
The reason these games continue to stay popular is simple.
They are easy to begin.
You do not need complex controls. You do not need long tutorials. You do not need to be a serious gamer.
But once you start playing, every level gives you a small decision to make.
Should you sort this first? Should you wait for a better match? Should you clear the basket space? Should you focus on the obvious item or search a little more?
That small layer of thinking is what keeps the gameplay fun.
The Fun Is in the Variety
One day, you might want something calm like Cake Sort.
Another day, you may prefer the observation-based gameplay of Match It Right.
If you enjoy organizing items, Match Mart can feel satisfying.
And if you want a little more strategy, Fruit Shuffle makes every pick matter.
That is why modern match & sort games feel more flexible now. They are not just about matching three items and clearing space. They have become more visual, more varied, and more suitable for short casual gaming breaks.
For anyone looking to try different free triple match puzzle games, PlayzHub brings these styles together in one place. You can explore different match-3 formats without switching between multiple platforms.
In the end, the appeal is simple: quick rounds, easy rules, satisfying matches, and that small feeling of progress after every level.