We all love to play mobile games. The entry of cutting-edge technologies like Virtual Reality, Augmented Reality, Artificial Intelligence, etc.
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We all love to play mobile games. The entry of cutting-edge technologies like Virtual Reality, Augmented Reality, Artificial Intelligence, etc.
Originally I had a build prototype that I was testing out in GameMaker Studio 2 where the double jump function as a set amount of distance jumped on each button press. Currently making an attempt to have it so that the jump is pressure based but GML is not my forte. Will keep update soon, also want to fix an issue where if you melee attack and turn around quickly the melee will turn around as well. Also planning to add a hitstop on melee hits so that the player can feel the impact when in combat.
Game Design Right or Left Turn...A Turn None The Less
Game Design Right or Left Turn…A Turn None The Less
At one time I spent a lot of my writing time devoted to crafting a game system that would become “the” game system everyone played. Hours. Countless hours spent creating one system and then another. Then crafting them. Each time something would stand out and something else would stand out and in the end the system would get shelved.
Here I am working on a book and a game system at the same time…
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