you actually cannot be fucking serious.

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you actually cannot be fucking serious.
bergruvia: do you not know who I am? wait till my husband hears about this, you bring shame upon the family sirrah!
julian: how do you have a husband already?
bergruvia: because I am the greatest man to ever exist I saved my husband from a burning building while riding a horse on a beach, I am violence, intimidation, perfection, lust all rolled into one. I fought in five of the six world wars and prevented the other three. my thousands of children are kings, queens, presidents
Happy 13th Birthday to me!
Originally was gonna do a cover of no suprises and a youtube channel, but youtube is stupid, so ill wait another few days I guess T-T
heres some fun facts about me
and thats it, glad a bunch of you guys like me art :3 (still really funny you think im 16)
learning to code WITHOUT AI: day #1(ish)
i'm a marketer that's seen too many projects break down at [UNDISCLOSED EMPLOYER] due to AI-generated code and it's pissing me off.
coding is something I've already wanted to get into, for ages. i tried learning GML and started a game project ages ago, but life got the better of me. I've recently picked this back up. i've also been learning a small amount of python to see if a desktop widget i'm imagining is even possible. but after seeing yet another issue arise at work due to ai-generated code, I'm going to do two things 1) ACTUALLY learn code, not just hyperfixate one day and forget about it for a month 2) do this without any AI-generated code. whatsoever i don't know a single software engineer / coder / tech person who isn't using AI instead of picking up new skills. so I, as a marketer, am fueled with about determination and spite to surpass them without it. or just make cool projects along the way (the more accurate outcome)
(Via Gebre Menfes Kidus)
So I just finished programming my vertex shader to get that Crt creamy goodness. smooth out those pixel jaggys. #Pixelart #GML #CRT #Shader. Super happy with the results.
he said Remember To Recycle ♻️♻️♻️♻️♻️♻️
Devlog 25
Hello guys and girls! This has been one heck of a week for game development! (In a good way)
The bit of work that I am most proud of this week is some updated and polished combat-related sprites! They went from being short boring animations with hardly any movement to an attack sequence that just makes pummeling the nearest spirit or guard really fun! (The enemies got polished animations too, but Mizuki is the focus. She is the main character after all.)
If you watch the whole video, you'll also notice that there is a sign! (Bonus points if you know what the kanji on it means). I'll be placing signs throughout the game, not to serve as the tutorial, but just for helpful information.
I've also worked on stage design, adding new stage hazards, and refining plans for development and marketing. I'm learning more and more about just how much goes into game development.
I also almost lost my game files...so that was fun. I installed a Gamemaker Studio 2 update today and it completely messed up how some of my code worked. Thankfully I had backed-up my code earlier that day, otherwise you would be hearing from a very depressed Me.
Hope you enjoyed reading! I'd love to hear from anyone who reads this, so drop a note or something if you feel inclined. Have a great week!
[Slowed-down attack animations for your enjoyment] (The transparency did not translate to .gif very well)
[Loading a game from an older build on a new update does weird stuff. Can you find Mizuki?]
If you made it this far, this is for you: <3