I just leveled him a bit and took him out for the first time, and was actually kind of shocked at how darn fun he is to play in combat. He was only doing 5 or 6k per shot on his E (he's level 50 with level 4 talents lol) but it still felt really good, and tbh I did not think it would.
This actually just cemented it in my mind how much he should have been a 5*. His playstyle, his design, his animations all have good bones (tell me you get my pun) and really only needed a few adjustments to be 5* level. Mostly his numbers, which is easy as pie for devs.
I don't think I'll ever quite forgive them for doing this. Characters like Chiori and Emilie were teased for ages and released as very viable 5*s. The best at what they do, in fact. There was no reason at all for Ifa to get this treatment. As of now, I barely got one copy of him, much less c6, and even at c6 he can't compete with my 5* DPSs, so I will probably only ever use him for fun. Which is extremely sad to me, because if he'd been, say, a Chasca level 5*, I'd be living it up with Ifa in one half of abyss and Wriothesley in the other and Natlan would not feel like the era of Waifu Impact for me.
Sad when you're punished for being hyped for a character. I hope nobody ever forgets Hoyo did this. I sure won't. It's by far the saddest, worst thing the devs have done since I've been playing.
Aside from killing Capitano. But yeah.
PS. Did you know his attacks can hit crabs even when they're underwater? I had a little too much fun with this lolll