Hello there Tumblr! This is @nerdylizardeperson, making an entirely new account for a project I’m working on. As an aspiring game developer, I have tried time and time again to create the next big game. However, I have continuously scrapped projects, barely getting anywhere with my efforts. As a new year’s resolution, I have decided to finally make a fully-fledged game this year, hence my project, named “M.A.G.I.O.Y. 2016″. MAGIOY (mæ-gi-oi) stands for “Make a Game In One Year”, and in this challenge I’ve made I am going to try and make as good of a game I can by January 1st, 2017, using Game Maker 8.
As you can see, I’ve decided to make a sequel to a game that I used to play 8-10 years ago, a game called Dr. Lunatic: Supreme With Cheese by Hamumu Software. It’s a game about a green-shirted bald guy who smashes evil vegetables (and other evil beings, in forms such as skeletons and zombies) against a mad scientist planning to use an army of giant zombies to take over the world (and the mad scientist’s poker buddies). Very interesting setup, alongside a very visually appealing design and fun gameplay. The game was released in 2003 - a whopping 13 years ago.
Why remake the game? Well, there’s a lot of good reasons to do so. First of all, the game engine for Dr. Lunatic: Supreme with Cheese has a few downsides, as the original engine was made in 1998 for Spooky Castle, the predecessor of SWC.
Graphics: The game can only process 256 colors, whereas any shades of the color orange (except brown) cannot be displayed.
Memory: New features cannot be added due to the fragility of the engine. From what I’ve heard, any additional additions could break the game. It’s kind of like what happened with The Binding of Isaac.
Modernization: With newer and newer computers being made, SWC could end up becoming unplayable on future operating systems.
There are likely other reasons, but I can’t think of all of them right now. Too lazy. Anywho... here’s one of the songs in the DrL:TDDE. The title screen. The reason I decided to go with “The Deep Dish Edition” was as a nod to the previous game, which is slightly pizza-themed. And deep dish pizzas have a lot of stuff in them.
Back to making music! Tomorrow, I plan on using what I have for an engine and creating a tutorial world. Hopefully by the end of this week, I will have screenshots (with poorly-made placeholder sprites!)