got some issues between em as big as a mountain
seen from Indonesia

seen from United States
seen from China

seen from Belgium

seen from Saudi Arabia
seen from United States
seen from Japan
seen from United States

seen from Canada
seen from Iraq

seen from United States
seen from Türkiye
seen from Malawi

seen from Australia
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seen from Argentina

seen from Malaysia
seen from China

seen from Saudi Arabia
seen from Türkiye
got some issues between em as big as a mountain
How would you fix Game Rule as a character?
With the following steps:
Don't make her appear in so many episodes - let some episodes just be the main four goofing around and having fun like the previous episodes
Start revealing her backstory early on instead of saving it for the finale so she's more sympathetic from the start, also give her more sympathetic moments here and there ("SOJ à l'interrogation" is a good example of this)
Don't have her constantly keep winning against the main characters, grant them a few small victories here and there
Manufacturer Reductio ad absurdum the Particular Diablo 3
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[ENG SUB] 160314 The movie "The Game Changer" conference Z. Tao VCR
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[NEWS] 160311 Z. Tao casted in movie, Game Rule, giving a new role of Shanghai gangsta in early 1900s. "The Bund" remake.
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Anyway, GameRule! Despite it being something that drives the entire game, it's such a broad concept that it's core ends up being very lite so it only took me about a day or two to implement it as well as a few basic Game Rules!
Simply put, a GameRule (originally I was going to call it System actually but I felt like that might be a little too ambiguous) is basically function that is updated alongside the gameplay and is responsible for every possible event that may happen during gameplay.
While very simple at its core (literally just an Update method and that's it), it'll basically allow me to add any sort of core aspect or even some modifiers to the gameplay. The most obvious examples would be a GameRule that spawns enemies if there are too few, or perhaps a GameRule that ends gameplay after the player has defeated a certain amount of enemies (exactly the two GameRules that I've created to test the new system out).
Off the top of my head, a few other GameRules I can think of are GameRules that:
restart/finish the gameplay section if the a specific character dies (the player/a boss respectively)
restart/finish the gameplay section after a certain amount of time
if a certain message is true, send a message to HiveMind in order to get the AI characters to behave a certain way
A lot of these things are actually going to be needed in the future too. All of the levels I have planned play slightly different from each other and have different criteria for when the gameplay section is complete.
Anyway, that's all there really is to GameRule. With that said, I usually put a little spiel here at the end talking about what I have to work on next but the truth is, I'm so behind on these posts that I literally already have it done and I just need to post a log about it! Fortunately with what I’m working on at the moment, now’s definitely my chance to catch up on these logs too. Anyway, this next mechanic was so fun that I think I might just keep it secret until that log comes out anyway!
To phrase a hint in the cheesiest way possible, let's just say that it's one of the most explosive mechanics to be added to the game!