Recreational Software Designs' Game-Maker
Here's an anniversary I almost missed. On June 17th, 1994, I purchased Game-Maker, an MS-DOS game creation program. How do I know this? Because I still have the 30-year-old receipt stapled to the instruction manual. Behold!
Game-Maker was first published by Recreational Software Designs in 1991. I found and ordered it out of a software catalog for about $50. The program was a utility that let you draw and move characters, enemies, and maps, with no programming required.
Game-Maker not only taught me about game design, but also creating pixel art. The practice I got designing all of the graphics came in handy when I started making smilies several years later. Here are a few of the games I made with the Game-Maker:
"Invasion of the Blobs" was my first complete game. It started off as a guy trying to get through a maze, which is where my nickname "mazeguy" came from. The final version has a kid named Bobby rescuing his friend Melissa from an alien invasion using several different tools.
In "Invasion of the Blobs 2", the roles are reversed. Bobby is abducted ten years later, and his girlfriend Melissa has to save him. She can use her feet to kick the blobs that have been resurrected by the villainous Yarna. The game has a wide variety of levels, including underwater and zero gravity.
Game-Maker wasn't designed to create Mario games, but that didn't stop me and a few others from trying. "Luigi's Heroic Debut" retains some of the classic Mario look and feel, but also makes a few compromises. For example, Luigi attacks with a retractable plunger instead of stomping.
There was a bit of a Game-Maker revival taking place around 2013. A wiki was being built, several game designers came out of the woodwork, and the program became open source. I joined in with my own contribution, "Wordlock". It's a pure puzzle game featuring 100 riddles to solve.
You can learn more about these games and download them at my website. The aforementioned wiki is an excellent resource for anything you'd like to know about the program used to create them. You can even play these games and many more online! I highly recommend visiting The Game-Maker Archive.

















