Brief 5: Pushing Boundaries, Student Competitions in Games Art and Design (Reflection)
Figure 1 (RPG character from my game in a crouch pose, 2024)
This was the most challenging assignment till date. Us students were involved in researching different art competitions and were encouraged to try to follow the guidelines of those events and create those 3D artefacts in the relevant fields. I created a successful locomotion state system for my RPG game which allowed my character to walk and run forward with an idle pose. I also finalized the crouch animation with a custom camera zoom out effect which I really felt proud of incorporating into my game as I have seen those in many popular titles.
Since I still have almost 2 months left and with the reading week and the vacation coming up, I would like to believe that I can end up with a small RPG game with fully functioning dialogue system with NPCs that provide quests and a full fledged combat system. If I can finish it before the deadline, I will enroll for the 'Best Student Game' category in GDWC Winter 2024. I do believe that I spent quite a lot of time just researching which is a bit negative as you have to always be researching and creative when it comes to working within a 3D space. However, since this is my first time creating a game from scratch, I feel very encouraged and hopeful about creating my own game in Unreal Engine.










