How to change your life with Gamification
Disclaimer stat point and daily quest (points) are used interchangeably and are different from main/side quest (points)
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You may have already heard about Gamification. It’s a strategy in which you use game mechanics,elements and principles to apply them to your everyday life to enhance your performance, studying etc.
But how should I use this technique to get the most of my life?
This is a guide for implementing Gamification in your life and thoroughly explains the process.
In my guide I am inspired by manhwa systems like in the solo leveling manhwa. Normally a system gives you stats such as strength which one can upgrade and become stronger. Upgrading is archived by quests that give you exp which also can increase your Rank e.g from F Rank to E Rank all the way to S Rank or higher. Quests are differentiated between daily quests and non daily quests. There are more functions such as items and gold but for the basic setup they are not needed
First you need to create your stats. In the solo leveling manhwa there are six stats: Strength, Vitality, Agility, Intelligence and Sense. You should have six stats but you are not obligated to use the ones from solo leveling. Idk how you can implement Sense and Vitality.
I strongly recommend you to have a stat called Willpower which indicated if you did every quest that you set for yourself and how well you stick to the system as a motivation.
As you can see I copied the stats Strength, Intelligence and Agility from Solo Leveling and added Willpower, Discipline and Stamina.
Some other ideas for stats are:
Charm (Beauty stat: I would use this if you want to glow up)
Charisma (If you want to improve your social skills or want to speak ------------ more professionally etc. I would use this stat
Health: If you want to eat more healthily or want to diet or want to -------- get your sleep schedule right etc. I would use this stat
You can get creative and cater to your own needs
Now if you have your stats you have to create a daily quests with each of these stats
My quests don't look like much but you have to gradually work yourself up to your goals. Someone who has never done e.g Pilates in their life can't do a 30 min Pilates workout from day one without loosing motivation in the long run. So if you want to e.g. get your sleep schedule right I would set your wake up time e.g. 5min earlier every cycle until you reach your goal and maintain it.
A cycle equals 21 days. If you finish a cycle you can reflect your performance and make the daily quests harder or change the stats if they don't fit into your goals. Especially your first cycle is more of a test and try period. But you should keep your stats as they were and should not change them except if they really don't serve you.
These quests are quests like ''learn … language for 15min''. They are more of a to-do lists task.
I would use this formula for categorizing these tasks:
CATEGORY: main/side exp etc.
CLEAR CONDITION: e.g. finish all assignment(s)
Stats in crease: e.g. Mentality +1 Intelligence +2 Motivation +1 Skill +1
Emotional damage stat explained:
This stat affects your conversion rate to points in the daily quest stat points. Normally the conversion rate is 10 e.g 10 main quest stat willpower point = 1 daily quest willpower stat point. Per +5 emotional damage you have to collect 5 extra points to converse the stat point
Example 10 points are needed in the main quest stats to converse to one stat point with a rate of 5 emotional damage point you need 15 points. A 10 point emotional damage point equals a 20 point conversion rate and so on.
How to decrease the emotional damage stat:
If you complete main/side quests as a reward you get -1 emotional damage point which you can use to get your emotional damage point to a good level. Emotional damage can't get into the negative.
The difference between daily quest stats or stats and main/side quest stats and leveling up is explained below
Stats in/de- crease in the main/side quests doesn't affect the normal stats that we've established so you have to create a new stat page for the main/side quest stats to count the points.
Ten points on e.g intelligence stat on this list equals one daily quest intelligence stat point.
The conversion rate is as such 10 to 1 which means if you have e.g ten agility points you get one agility stat point.
Every time you finish a daily quest you gain a point for the Stat (first pic) you can only gain one point per stat per day. If you gain 10 points at every stat in the daily quest stat you can level up. If you don't finish a quest you will loose 1 point from the stat that you would've gained one point from.
First you have to choose a range from which you can level up e.g F to S Rank / F to SSS+ Rank etc. than you have to find a starting point which you gradually increase e.g 20 (start point) increases +20% per Rank up.
How to increase your Rank:
Completing all daily quests gives you 1 EXP while the EXP gain can value in main/side quest the rest is explained above.
Zyklus is German for cycle which I just tracked here and is explained above.
Lastly you need something that motivates you and in Solo Leveling it was a Punishment Zone if sung jin woo doesn't complete his quests.
For myself if I don't complete 5/6 quests i have to do the punishment.
For the punishment you have to do something you detests (and strains your body)
My example are 150 burpees
A full page can look like this:
One last thing is that you can 100% customise this approach you can add coins items etc. which also exists in a system, change other things as you like but the foundation has to remain intact.