Games No One Talks About (Gameboy Edition)
The Nintendo Gameboy is one of the greatest inventions, not only in video games, but of all time. My generation spent most car trips without entertainment until it came along. We might have had travel Battleship, Connect 4, or Scrabble, but really, how many times could you play those on an 8 hour car trip?
Gunpei Yokoi, on a train, saw the man next to him playing with a calculator, and formed the idea of the Game and Watch series. Game and Watch were LCD games; some were original conceptions, and others were ports of popular arcade games like Donkey Kong.
In 1989, Nintendo was at the height of their popularity, and along came Gunpei Yokoi's new invention, the NIntendo Gameboy, which flew off shelves, and launched portable gaming into the mainstream. No more car trips without entertainment ever again. Sure, today the launch games look primitive. Just take a look at Super Mario Land, and you'll see what I'm talking about.
Tetris was the system seller, and it was the pack in game for many years. Tetris was so popular, it sold 30 million copies. Granted that was a pack in game to start with, but consumers really went crazy for it.
The Gameboy would go on to see different variations in color, but it was really perfected with the Gameboy Pocket which saw the end of the green and black screen, and brought it to a plain black and white screen. Eventually, full color would be added, but that is for another time.
We all know the popular games like Super Mario Land 1 and 2, Link's Awakening, Pokemon Red and Blue, Mega Man, and Tetris, but there are so many Gameboy games that aren't talked about. Here are three that really should get more attention.
Super Mario Land 3: Wario Land (1994)
This game isn't unknown and wasn't unsuccessful, but the reason I included it is because Wario games are really overlooked today. I don't know if people just don't like the character, or find his games a little too slow, but either way, his games are rarely talked about.
Wario was introduced as the rival in Super Mario Land 2 as kind of the Bizarro-Mario. Unlike Mario, Wario is all about greed. He's not saving a princess here; all he cares about is money and a castle of his own after being kicked out of Mario's in SML2. It's not a hard game, but it is really fun finding the hidden courses and treasures. In all, there are 40 courses with 15 treasures to find. That's a pretty substantial amount of play in a Gameboy game, especially a platformer.
The thing I want to talk about the most here is the fact that this game is perfect on Gameboy. The sprites are big and detailed, the level design is great, and the music fits Wario as a character perfectly. The pirate themed enemies are great, and Captain Syrup is a perfect rival for Wario.
Everyone praises Super Mario Land 2 as the best in the series, but really, I believe Wario Land is the better game. There's more of a challenge here, and there's more to do. After finding the secret levels in Mario Land 2, there's no reason to return to the game, but Wario Land requires you to find all courses, all treasures, and max your coins out to 99,999 in order to get the best ending; that's right, there are multiple endings. Mario Land 2 just doesn't have the content that Wario Land has.
I hope there are people out there like me that enjoy the Wario Land series. They're very unique, and often times, overlooked. I highly suggest this game should be in any Gameboy collector's collection.
Gargoyle's Quest (1990)
Capcom ported many games over to the Gameboy, and while they may not be direct ports like how the Mega Man series served as in-between games for the main NES series, they all share the same gameplay and concept. Gargoyle's Quest is different from all of them. It's actually a part of the Ghosts 'N Goblins series, but it plays completely different than any of those. You'll control Firebrand, and while he can jump and shoot projectiles like Arthur in Ghosts 'N Goblins, Firebrand can also fly and cling to walls.
This is an RPG/Platformer hybrid which no one had seen at the time. Firebrand will go around towns talking to ghouls and demons, traverse an overworld map, get into random battles (which are really just short platforming segments), and face off against bosses while powering up his abilities.
Gargoyle's Quest was a marvel when it came out. Only 1 year after the release of the Gameboy, Capcom was already pushing the system to its limits. The sprites are big and detailed, the music is great, and the platforming is wonderful.
I'm glad to see this series get a little love in the form of Virtual Console releases, and I really hope people play all three games because they really are some of the best Capcom games out there.
Donkey Kong (1994)
Donkey Kong for the Gameboy is a rare case in which what looked like a port from a distance was actually way more. Donkey Kong is a stepping stone to many other Donkey Kong and Mario games. This is the Mario vs. Donkey Kong series before it was called that. It starts out simple enough, taking Mario through the original four arcade levels to rescue Pauline, but after that, well, you'll just have to see. Rest assured that your game does not end there. A big addition to this game is Mario's acrobatics. These moves were only seen again in Mario 64 and other 3D Mario titles.
Another great thing this game has going for it is its exclusive Super Gameboy features. It has unique music, sounds, and a background that looks like a Donkey Kong arcade cabinet (pictured above). It's wonderful, and if you have a Super Gameboy, this game is a must buy.
Do not pass this up thinking it's just another port of Donkey Kong. It definitely is not. It's too bad it got overshadowed by the Donkey Kong Country/Land series because it's rarely talked about today.
That's Part 1 of my Gameboy series. Hope you enjoyed it, and I'll be back with more in a week or so!








