I'm finally on break and got around to finishing this, two months past when I wanted to, but I like how it turned out.
FNaF isn't my biggest interest anymore but with the release of the movie, I wanted to see how much I've improved since 2014 (it's a lot just take my word for it-).
hey! do you have a toyhouse by any chance? id love to see more of your characters <:)
I do! Some profiles are still a heavy WIP but feel free to take a gander, thank you for showing interest in my critters!
( https://toyhou.se/Geek_png )
Who is your favorite Kaiju from the Godzilla franchise and why
I'm honestly not that into Godzilla as some other people (haven't even seen any of the original Toho films), so I can't really pick anyone else other than the biohazard lizard himself.
Why? Big lizard. Sets off very specific neurons in the brain.
I also enjoy the mystique of his origins along with monster movie destruction so,
HELLO WERE YOU THE PERSON WHO MADE THE DOC OCK MOUSEPAD??? I feel like it was your art style that I’m remembering from like a year ago??? Two years ago?? What is time?
Anyway do you know what I’m talking about bc I actually have money now (and worse wrists) and I can’t find it ANYWHERE
Nooo that wasn't me :0 but I know the exact thing you're talking about, at least I think-
I did find the artist who created it after some digging! But sadly I don't think they're selling it any longer, could contact them yourself and ask though: https://twitter.com/wolfsweetjune/status/1503164307948793857?lang=en
What is your coloring process? If you don’t mind me asking 🤔
I assume you mean my shading / rendering process. If so it's, a wholeee process alright hahahh,, hhh- It get's a bit complicated when you're talking about rendering specific forms (Skin, hair, fur, clothing, glass/metals, etc.), but the core steps usually remain the same. I've been asked this a lot in the past so I might as well try to go over it extensively now.
Fair warning I'm really bad at explaining things but I'll try to be as detailed and coherent as possible, that being said this might get long so hold on- If you have any questions afterward then please let me know!!
GEEK'S COLORING / RENDERING PROCESS BELOW THE CUT (with photos to follow along)
- I'm gonna be using practice sketches for base reference, the first is for fur / clothing with my Bear!Otto design to start. The second is gonna be for exclusively skin at the very end-
- NOTE: Keep in mind the way I do my rendering is just a mess of combined stuff, but your art program must contain Layer Modes (multiply, overlay, luminosity, shade, etc.) if you're gonna follow step-by-step. The program I'm using is Paint Tool SAI, but there's plenty of other programs that use layer modes just the same!
STEP 1: Flat-colors! (I just used a basic marker brush to fill in, keeping the fur, clothing and extra bit layers separate. His fur is a bit dark but we can make it work subtly.)
STEP 1.5: Coloring the Line-art! (This step is optional, and can come either before OR after shading, but makes your artwork look much softer in the process. A very quick way of doing this if you don't want to do it by hand is as follows:) 1. Flatten all your color layers and copy them, unflatten by hitting undo a few times. 2. Make a new layer above your linework layer and paste those combined colors onto it. 3. Find your blur tool and gently blur all those colors, then clip it to the linework layer below, adjust opacity/saturation as you see fit!
STEP 2: Cel Shading! (Or just the block-shading step, although I combine my cel and blended shading together all in one, I'm separating them for simplicity's sake on this.)
[ When shading I use both the Multiply & Overlay layer modes as bases (for multiply I'd use lighter, dull pastels, while for overlay I'd use darker, more saturated colors. Combining them both can give a little bit more realism when doing the lighting effects later on. It all depends on the colors beneath and the effect you want to achieve with whatever atmosphere the artwork is showing! I NEVER go straight black/white for colors, especially while shading, it's literal hell and won't look good, imo. ]
STEP 2.5: Blended Shading! (Same process as Cel Shading except you're gonna get into the nooks and crannies and blend it out! Define where the darkest parts are and fade it using a blending brush and opacity, keep in mind I use multiple layers for this step and stack it a lot, but it's up to personal preference how far you want to go with it. Use both Multiply / Overlay for this bit and experiment with different warm / cool shades!)
STEP 3: Base Highlights! (Using Overlay and a light color to accompany, add some basic shapes of light from whatever direction it's coming from on your piece. Always keep in mind the general location of prominent light, minor sources can be added on after. Blending can be used at this stage, which is what I did for the fur tufts.)
STEP 3.5: Final Highlights / Details! (Now for the fancy shit [part 1]! Keep in mind it's incredibly easy to go overboard with this step and it's entirely up to preference! I usually try to keep it pulled back a bit but for the sake of this example I'm going all out- I basically just added more detail to the fur, highlights on the nose / eye / glasses / girdle using Overlay & Lumi+Shade, and added in shadows & highlighted bits I might've missed.)
STEP 4: Mess Around with Colors / Layer Modes! (Fancy shit [part 2]! Experiment with different color combinations to set different moods for your piece! I tend to lean more towards the oranges / reds / purples, but that's just my personal preference. Light obstruction, rim lighting, anything and everything- Go fucking buck-wild LOL
References for certain lightings can come in really handy too!!!)
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That's it for the basics, but here's an extra tidbit for how I do skin specifically:
1+2: Same process as above, cel shading and blended over it with warm but pale pastel pinks / oranges. This can work with any skin tone, I don't suggest using cool colors for base shading as it can make the skin look kinda,, dead-
3: That being said I'm using cool colors for the overlay part- It works well for getting the darker areas and for creases / eyebags usually.
For darker skin tones I tilt more towards purple rather than blue.
4: Final details, coloring the linework and adding highlights. (I added a lot more blush than I normally do but yeah that's up to you lmao)
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Hope this gave enough insight on how I generally do my stuff, not a strict guideline or anything but there's the basics as best as I could explain :^) Have any questions? Please let me know!