devlog 10: new item
i drafted this a year ago and just forgot about it but if i start working on this game again i might as well post it
credit to @yellowafterlife for this post about implementing angular rotation which helped quite a lot
seen from Türkiye
seen from Yemen

seen from United States
seen from United States
seen from Norway
seen from Norway
seen from United States
seen from Serbia
seen from United States

seen from Canada

seen from Canada
seen from Canada
seen from Türkiye
seen from Serbia
seen from United States
seen from United Kingdom
seen from Vietnam
seen from Indonesia
seen from China
seen from United Kingdom
devlog 10: new item
i drafted this a year ago and just forgot about it but if i start working on this game again i might as well post it
credit to @yellowafterlife for this post about implementing angular rotation which helped quite a lot
devlog 8 or so: enemies have an actual death animation now + the item system is functional
still no sound bc i cant figure out how to get vlc to do it but i assure you that enemies do splat loudly when they die
sometimes game development is cool and works and sometimes something goes terribly wrong.
anyway, enemies aggro onto walls instead of the player now. oops!
devlog 7: i improved it
just to make clear the looney tunes esque nature of the original shitpost
devlog 9: familiar formations and additional cursors
this one has sound!!! sorry if its too loud
when da icon off center !!! !
forgot to write anything to stop the upgrade menu from giving you four copies of the same thing
trying to get more of the bestiary pages done
i couldnt think what to fill the empty space with lol