There's a lot I can say about my first GenCon, but for now I just wanna talk about the cool games I picked up. Starting from the bottom:
Spire: the City Must Fall by Grant Howitt & Christopher Taylor
You got your oppressed elves and your ruling elves and a big ol fucked up city to skulk around in. Anyone who knows me knows I love the themes of this game. @monsterfactoryfanfic just did a fantastic video essay on the game that really highlights the politics and setting, which are what drew me to it in the first place. Grant and Chris signed this one for me, which was unexpected! I picked up Orc Borg for a friend at the same time.
Thousand Year Old Vampire by Tim Hutchings
The ultimate solo game; how could I resist? You are the titular vampire and you live lifetime after lifetime, trying and failing to hold onto memory. This book is so aesthetically pleasing! Very excited to crack it open and play.
Voidheart Symphony by Minerva McJanda
You have the real world and you have the Void, and you gotta try and rescue people from the Castle in the Void. Inspired by Persona! I'd heard of this one in name only - I kept conflating it with other games, though I couldn't tell you which ones. This one's also published by Rowan Rook & Deckard. I was intrigued by the mechanics of this one. Playbooks that change based on whether you're in the city or in the void? hell yeah, I'll give that a try. (also it was less expensive than Heart, which I was on the verge of buying)
Dream Askew/Dream Apart by Avery Alder and Benjamin Rosenbaum
Dream Askew has you playing queer post apocalyptic survivors in a community outside of what remains of society. Dream Apart is an alternate history of an Eastern European Jewish community. This is one I've been eyeing for a while. It felt like the gap in my game design knowledge - defining "belonging outside belonging" online turns into a cyclical discussion, so straight to the source I went.
Technically my partner picked this one up, but I was an enabler for it. Love cyberpunk. Do not love six pages of rules for a machine gun (looking at you, Shadowrun). The design of this one is super tight, both in terms of game design and in its packaging/materials design. It comes with dry erasable character pamphlets!
Bang: The Duel by Emiliano Sciarra
Okay so it's a board game, not a book. my bad. I love the original game and my partner and I like playing two player games, so this was a fun find.
Void 1680 AM by Ken Lowery
I can't gush about this game enough. You play a lonely radio DJ taking calls from your listeners. It's a solo game where you build a playlist and it takes me back to my radio days! I was so excited to see this at the @indiepressrevolution booth at the con!
This one was also new to me, but I knew I'd buy something at the GilaRPGs booth. I was sold on it as Lumen 2.0, because I already adore the Lumen system. You play a doomed order of knights on a quest to slay a beast. If you succeed, the order is saved, and if not, it's doomed. The design of this one is really tight and modular, so even though it's a self-enclosed one-shot, you could certainly run it repeatedly with different combos every time.
I almost bought so many games, but I did have to be mindful of my spending! Honorable mentions I'll hopefully get in the future: Monster of the Week, Thirsty Sword Lesbians, Into the Wyrd and Wild, Anamnesis, Slayers, Moonlight on Roseville Beach, Cowboys with Big Hearts, Signal to Noise, I Have the High Ground, Apocalypse Keys, and more I'm sure I'm forgetting!
It was absolutely wild to see so many games I've got in PDF in print, and to meet a few designers and publishers I admire!