The many Skulls of the Lurid Crypt
I am one of the overseers (players) of this succession fortress organized by @dorfposting And I succeeded the Dwarf from @impossiblepackage first, then @jv to finally me. Here is my story of Ërtongnòm - Gerbilgod
First of Granite, year 152 in the fortress Ërtongnòm: Gerbilgod
After stumbling along searching for my mountain-home, I, overseer Erika, daughter of Hawks, found the fabled Ërtongnòm.
Two things about the fortress that caught my immediate attention was the impressive stockpile of foodstuff. A good abundance to ensure our citizens are well-fed. The other thing was the smell however…
Understanding the discomfort miasma would bring to a fortress, and with discomfort brings temper tantrums, I instructed our miners, the Dwarves Ber and Mistêm, to dig out the dumping pit a little deeper. A crude solution, but one that will suffice until magma becomes our servant.
And in ensuring that refuse and other garbage is to be dumped, I ordered the Dwarf Besmar Närèrith, our fisherdwarf, to specialize in trash collecting so that the only labor they are concerned about, other than fishing, is to ensure our fortress’ stink does not sicken us all. Then I asked Goden Shedlok the Herbalist to specialize hauling food, so that our carefully prepared meals do not go to spoil and spoil all of our moods.
Hopefully, the Dwarves’ other labors do not hinder their new found responsibilities too much.
11’th of Granite
An Elven caravan had just arrived on the morning. They didn’t carry too much, nor was anything too valuable, save the fruits, vegetables and nuts. I felt that the necessary course of action was to simply ignore our nature-protector friends. Afterall, our stockpiles are more than sufficient.
We would find better trading partners later in the year, I’m sure of it.
25’Th of Granite
Looking at the state of the Dwarven Bunks, I decided the best course of action, while the fortress was cleaning up, was to set up personal furniture for the dwarves, so they may have personal coffers to hang up their clothing or other objects of subjective value.
I have the dwarves use the available shale to set up these stone workshops, one will focus production on cabinets, the other on coffers, and the final one on doors.
With the abundance of Rock Salt, and my reluctance to use economic stone for anything other than steel production, I ordered the furniture to be made of rock salt. Not the best material in my not so humble opinion, but us Dwarves make do with what we got. Perhaps when we have more migrants come in, be it this year or the next, we may assign them masons to work specifically on these tasks. But for now, this is work available for anyone.
6’th of Slate
Besmar has been spotted working on refuse removal, yet, most times I spot her praying fervently to her Gods, meditating on their spheres of influence. Though I am not one to get in the way of others’ personal beliefs, I find her lack of work disturbing. Had I any extra laborers, surely this would be no issue, but I must rely on her solely to dump refuse without sacrificing the other Dwarves’ work.
I am happy to report that no complaints of miasma have been announced by any of the Dwarves. So at least we have that.
21’st of Slate
I spoke too soon about the Miasma situation, I turned a corner to check on the bunks, and I find the purple clouds of miasma torturing the animals. The remains of Crundles continue to rot as our dumper continues to pray.
1st of Felsite
Ask and ye shall receive. Migrants have arrived.
Now our humble fortress of 28 (including monster hunters) is boosted to a modest 59
More children arrived with their parents. Which means more haulers, which hopefully means more refuse dumping.
Now a new task was set forth, to house all these new workers, for our glorious fortress.
At Elevation Level: (-7) going downwards, I set up mining orders to rapidly set up new housing for the Dwarves as well as any bunks for future migrant waves.
11’th of Felsite
Let it be known, on this day, the farmers of Ërtongnòm have petitioned for a guildhall for the Farmer’s Guild named: “The Guild of Meadows”
In other news, I have switched the children’s chores away from most hauling activity to refuse hauling, in order to better streamline the sanitation process of the fortress. There are poor moods across the board so I hope the construction of the guild will help build the morale of the citizens.
I felt that in honor of a Dwarven Farmer’s Guild, the Hall itself could resemble that of a Plump Helmet. When the final touches of the fortress have been completed (Dug out, smoothed, with some furnishing), we will boast our finished product for all to see (on Tumblr).
22’nd of Felsite
May Lumnum, God of The Stars and Freedom, watch over us. A fearsome beast approaches.
The Worst of these troubles: we only just noticed this beast towards our gate (Because I was only notified as it transformed near our entrance). I pray that the monster hunters, with the aid of our cage traps, can defeat this creature before any of our citizens die, or worse, become infected.
I haphazardly set up a burrow called the Panic Room in the Oily Chestnut and a small space where the lever is so that a dwarf may press it before the monster can invade… hopefully.
23’rd of Felsite
Our Prayers are answered, Stinthäd Melbilastel, the were-lizard (and not a citizen btw) has worn off her transformation. Which now gives us ample ability to destroy her. Though I pity her and her curse, I cannot allow such a threat to exist near our fortress endangering our proud citizens and those lazy monster hunters who did nothing. I organized a small militia of Dwarves to deal with this threat. Even though we had no military equipment, we at least had numbers. Finally, with no casualty to us (no injuries or deaths) we walk off in mourning of this poor soul. The least we could do is engrave a slab in memoriam.
26’th of Felsite
I would like to personally congratulate comrade ‘jv’ for their victory in the fortress elections. You represent the will of the people, may you lead us to glory!
By the gods’ very flame, one of our children has been afflicted with a strange mood! I eagerly await the artifact young Urdim Cilobrulush will create!
They claimed one of the Craftdwarf workshops on the main floor, and has been seen hauling giant mole bones to their shop.
Five Days Later…
Finally, I turned my attention towards the merchants, and decided against purchasing any foods or such, but did trade for some leathers in bins. Having leather fashioned into cloaks, I believe, would give our military dwarves some extra protection.
3’rd of Malachite
A little outside the Tavern is the entranceway to the housing facilities for our Dwarves. Mud marks the path forward and I found it appropriate to till out some farm plots for more cavern diet variety. It completely slipped my mind to build additional bunks for so many new Dwarves. So I immediately worked to remedy that. I also started to commission more furnishing for our veteran Dwarves, the dwarves that were here before the wave. Though fortress life is hard, a comfort here and there can make it all worth it.
15’th of Malachite
The worshippers of Lumnum, who band together as “The Tenebrous Order,” have requested for the construction of a temple in service to the God of The Stars and Freedom. A small temple, humble and non-obstructive to our time, could be arranged. Though I’m not too religious myself, I recognize the faith of the people in their gods, and I hope morale could be raised by this new holy site. Very well my Dwarves, construction is underway.
Because Lumnum is the God of The Stars as well as Freedom, I thought the best way to honor that sphere of influence was to design the temple in the shape of a five-pronged star. I’ll commision some statues of copper in the image of Lumnum to decorate the temple.
11’th of Galena
And now we find ourselves with yet another uninvited guest to our territory. Mostly unarmored Dwarves position themselves behind the drawbridge, and I bring the monster hunters out of their comfort zone to help defend our fortress. Our soldiers, due to the armor not yet being fully forged, are mostly unprotected, with only Hammers to keep them safe.
I lead our Dwarves onwards to battle. Unfortunately, not every Dwarf had heard the call to the Tavern and several children were playing in the mud outside. So, bravely, I led our soldiers to dispose of this garbage, and swiftly, the threat was taken care of, with only one fatality.
Unfortunately, one of our soldiers, young Mörul Likottorad was lost during the conflict. We know not their whereabouts, but we assume the worst. Due to the missing nature of the body, we will engrave a memorial slab in her honor. Go to the ancestors lost hero, your struggles are over.
Haphazardly, I arranged for a hospital to be built on the main floor. Though our casualties were minimal, some Dwarves, like our siege operator Kulet Alisbesmer, had sustained some injuries, they for example had lost their ability to stand. We will need to commission some crutches, and our Chief Medical Dwarf (CMD) will need to treat their wounds.
1st of LimeStone
Now, don’t ask me how, but Kulet seems to have gotten better with minimal input. She wasn’t even on her last legs, she could barely stand, now here she is, working as if nothing traumatic happened. Ah well, Dwarves are just built differently. Construction of the Hospital is going well enough, we have some beds, a coffer to store our medical supplies, and I am building a Soap Maker’s Workshop inside the hospital so we may be able to clean wounds in the future. This really should’ve been something I built first, but better late than never. Across the Hospital, where the training barracks are, I am constructing a Bedroom, an Office/Dining Hall, and a set of prisons for the new Captain of the Guard, Minkot Datantoral/Ironlaw (I mean come on, with a name like that, why not?!). I also realized the mayor JV needed some extra effort into their living standards, being mayor and all. And why not, surely ImpossiblePackaged, for their labors as overseer, requires a new living standard.
4th of Limestone
More child snatchers arrived, they ran away just as quickly. I pray for peace, my Dwarves have seen enough action.
14’th of Limestone
A Caravan from Litast Likot has arrived to Ërtongnòm. I seem to be getting what I want in terms of peace. So far, things have been relatively peaceful. The problem, I’ve been skimping out on the Fortress’s trade goods production, so as a result, we’re not trading for anything. Shameful, I’m aware, but with the formation of a militia, threats arriving to the fortress and trying to specialize workers into other industries I deemed important for the time, it just slipped my mind.
15’th of Limestone
A day later and the liaison offers us a barony. Though my thoughts on the nobility are less than flattering, I recognize this is a huge prestige for us Dwarves. So, in honor of their labors in guiding us to this mountain home, I felt it necessary to award comrade ImpossiblePackaged the title of Baron. Glory to our eternal fortress! For my successor, i ordered us some subterranean plant seeds and spawn as well as extra logs for bed production. Make use of this as you will, honored overseer. They want, in return, bracelets, and are offering a 196% increase to purchase any the next time they visit. I’ll commission some bracelets for the fortress and encrust them with gemstones. The future looks bright for us. Glory to the Future!
21’st of Limestone
So, for reasons beyond my comprehension, it did not occur to me to check the finished goods bins for trade goods. Fortunately, the liaison has not left us, so I sent our broker to trade. After considerable trading, and feeling a little ripped off, I bought the fortress additional provisions to ensure its survival. I also purchased bins of different cloths and bags of seeds and spawns. We can craft more goods to replenish our loss and use the new silks/yarn-cloth/plant-cloth/leather to dress our citizens into something fresher.
18’th of Sandstone
It’s been an uneventful Autumn as of yet. A long while ago when constructing the trash pit, we ran into some semi-molten rock. This could indicate magma below. Right now, coke is becoming a rarity, so magma forges and smelters could be very helpful to us economically necessary. The magma sea was discovered, now to figure out pumps, or move metalsmithing operations downwards. This also means our dumping pit for trash no longer will emit a smell, because the magma will burn it all! So long miasma, you purple cloud of anxiety!
22nd of Sandstone
This is so far what I have for the new magma workshops that will mostly replace our need for refined coke. After the workshops are dug out with storage space, we’ll begin actually channeling into the sea for the forges and smelters. I did see some magma snakes and other nasties, hopefully this won’t present itself as too much of a problem, I may consider putting guard detail down to these depths.
23rd of Sandstone, or as I like to call it, as soon as I unpaused the game:
Made of water, no wonder you were forgotten. Although such an announcement scared me, I realized there was no real way for the monster to enter the fortress properly. It’s in the caverns, we have traps set up for this beast, and it’s made of water. I’ll set up a guard post with our war dog, but I think the monster hunters in the tavern are more than enough.
1st of Timber
The great big ball of agua fled. Kinda hoping for a fight, but this is probably for the best. At least this means nobody dies. The miners continue to dig deep into the depths of this world. I am eager for some metal bars into our workers’ hands. We also just received a new migrant wave pushing our population from 69 to 77. We deconstructed the upstairs Metal Forges and Smelters. The anvils will be relocated to the lower levels and housing for our smiths will be located near the workshops. And then move the storages near there as well. Because the steel industry still needs carbon in order to forge steel, coke will still be located by the smelters.
10th of Timber
Do you think Armok hides in heaven because they too are far too tired to deal with all this? Our Dwarves do not like listening to burrow orders, so my only solution is to send soldiers to throw themselves at the enemy in order to deal with threats. Here’s hoping we don’t make more engraved slabs.
13th of Timber
No deaths!!! The giantess Istrath Absamistrath Muraktesum is dead by the hands of Mebzuth Athelilrom, the killer of the cyclops invader that resulted in the death of another Dwarf in the months prior. Truly, the title of Hero of Ërtongnòm is earned here.
26th of Timber
I dug out the forge shops and this thing came out of the rock. WHAT THE HELL IS THAT?!?!?! We are going to lose miners and gain some coffins and slabs. I have the soldiers guard a hallway that leads to the rest of the fortress so that the soldiers can regroup and not take this thing one at a time.
1st of Moonstone
There are so many casualties. That THING charged the blokade and killed seven soldiers (Including Mebzuth) and ten civilians. I ordered the Dwarves to wall off the forges. A vile siege of darkness has arrived to Ërtongnòm. Goblins charge the gates. The Gates are closing, whoever is outside is just going to have to fend for themselves, because we absolutely cannot defend ourselves. After more dwarves threw themselves to kill the fiend, thus killing themselves, the thing finally died, but we are out of soldiers. A vile force of Darkness has arrived. We have no soldiers, our workforce was cut by 27% and the winter has only just begun. The gates are closed. Armok save them, because I cannot.
16th of Moonstone
The baron, ImpossiblePackaged, was injured during the fight in their fight against Skullscrypt the Lurid, that maroon fiend that slaughtered much of our citizens. Though they killed the beast, they are left in critical condition that has already been patched up, and sutured. The only task left to do is to clean them up, lest they die of infection. A statue in honor of the death of the Lurid will be erected of course, but it will be a somber moment. Too many lives were lost thanks to that death machine.
19th of Moonstone
I’m not sure which of the Gods I’ve angered, but I'm going to assume I did something serious. This must be the third Forgotten Beast that has visited our fortress. We still haven’t been able to rebuild our militia, so I think it’s best to simply keep the gates closed, and never venture out into the wild.
20th of Moonstone
It got into the fortress. It came from the caverns and attacked our war dog first, then it set off our many stone traps. In a miraculous turn of events, it fell into the entrance of the garbage pit. A small hallway that is inaccessible to the rest of the fortress. So now we have a pet monster that I hope starves to death. In any case, I need to replace that dog. It served us well and will be remembered.
7th of Opal
Some Good news…finally. Likot Idudos, our mechanic, has entered a strange mood and is gathering goods for their latest artifact. I am excited about what new goody we may yet receive!
12th of Opal
Our Newest artifact! Though I would’ve preferred the creation of armor or a weapon, this artifact will truly be a delight to display around the fortress. Perhaps I’ll set it up in the guildhall or the temple, and allow those buildings to finally be complete.
4th of Obsidian
As I realize my tenure as overseer draws to a close, I look back at my progress here in the fortress of Gerbilgod. Could I have done better? I came here smelling the miasma, hoping to clean it. Then the migrants came to help, then the monster came to feed. We have no more coal to refine into coke, and thus, an end to our metal industry. To try to substitute, I awoken the slumber of a beast best left forgotten. My Dwarves, oh my precious Dwarves, will you ever forgive me? The gates remain closed. Perhaps the next overseer will find success in my downward descent into madness. I truly hope so, for the sake of Ërtongnòm. The previous overseers built great foundations for wealth, but the outside world proved too hostile, too greedy. To any overseer who wishes to avenge our people, build up our strength, destroy the beasts in our fortress and prove to all the glory of Ërtongnòm! My final message to you all: bring us Glory!
In remembrance: 26 Lost but never forgotten
Ber Dallithonddom, Miner
Aban Degëlîton, Carpenter
Vucar Dumatrìthar, Herbalist
Besmar Närèrith, Fisherdwarf
Goden Shedkol, Herbalist
Zulban Idbal, Gem Cutter
Kol Össeklikot, Animal Trainer
Zuntîr Rovodmedtob, Macedwarf
Kib Takùthducim, Marksdwarf
Rimtar Estunaban, Trader
Mebzuth Athelilrom, Hero of Gerbilgod
Atír Mosusgoden, Hammerdwarf
Nish Zulbanrutod, Dwarven Child
Zulban Litastkobeb, Sworddwarf
Mörul Likottorad, Hammerdwarf
Rovod Dalzatshorast, Miner
Erika ProudAutsiticComrade (Minkot Ironlaw), Captain of the Guard/Hammerdwarf
Feb Ustuthód, Bone Doctor
Zuglar Akrulfotthor, Metalsmith
Udib Likotuvel, Hammerdwarf
Goden Mebzuthmishthem, Dwarven Child
Amost Tangathlibash, Doctor
Tulon Alåtharist, Farmer
Kogan Likottulon, Glassmaker
Fikod Rakustardes, Pump Operator
Inod Thîkutzuntîr, Peasant













