Gerry ft palette challenge

#dc comics#dc#batman#bruce wayne#dick grayson#tim drake#batfam#batfamily#dc fanart

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Gerry ft palette challenge
everybody laugh at him
gerrykeay they do manage to play it off as the characters just having been mistaken later, since hes overall p mysterious so far
You make your dramatic antagonist entrance and the main characters misgender you and call you a baby. Brutal
trick or treat!
treat!!
Gerry and Michael just walked into my life and they're not leaving, also this is based on that one song that's like "if everything's meant to be broken i just want you to know who i am" because i'm weak for these two
My girlfriend did a closet cosplay of Gerard Keay from "The Magnus Archives" ❤️
whoever made that one gerry playlist on spotify and added kill all your friends i hope youre doing great because your mind is so wide oh my god
14, 21, 28?
14.) The best in-character line you’ve ever had.
i would be so lost on this one if my group hadn't been keeping a google doc of silly quotes since our very first adventure. most of them are out of character or narration but of my in-character ones i think "Dear many-eyed god, please bless my buff ex-wife" really stuck in my mind. it was a very tense moment.
21.) Your favorite NPC and how the party reacted to them
my favorite that i've actually gotten to introduce for more than a single brief encounter has gotta be. well. he's my player character Roan now, but at the time he was my spin on Glasstaff the bitchy illusionist bandit leader from Lost Mines. the party was terribly uncivil to him, as a matter of fact
28.) Your creative process when you plan a game.
this differs slightly depending on the system and how long an adventure i'm planning, but the seed i usually start with is getting excited about a setting, and then building the problem(s) the players will be tackling based on what makes that setting unique! what kind of people i think would grow from that place or be drawn to it, what unexpected phenomena (monsters, auras, magic/scientific discoveries, etc) it might produce, and how those two things would interact. if it's a oneshot, i'll figure out enough of that sort of thing to make a map or 3 full of details and specific encounters waiting to be discovered; if it's a long game, i'll take the npcs and non-player-dependent events ive come up with to mark plot milestones, place them on a (mental or verbal) world map and timeline, and bug my players for information on their own visions or character ideas so that they have a hand in how things will be shaped right from the beginning.