Saya - Game made at GGJ2014




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Saya - Game made at GGJ2014
Global Game Jam
Global Game Jam
David participated in the 2014 Global Game Jam in San Francisco and I arrived a day late and pretty useless except to coordinate materials, play test for other developers, and network.
We’re very proud of the amazing team that threw together a great game in such a short amount of time. Our talented crew included Stephen Coan, Stephan Kietzman, Seth Marinello, Selam Kebede and David Geisert.
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Not Everything is Flammable | Amazing Global Game Jam 2014 Entry
Not Everything is Flammable is a great example how “simply” game designs can still create interesting and unique games. Basically you’re playing as a fire, jumping from one object to the other. Simple idea, but great execution. (more…)
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Prism Saga - Art Update WIP Currently working on updating the art for a game I worked on for the Global Game Jam - Prism Saga! We got runner-up for both best game and best art, check it out at http://globalgamejam.org/2014/games/prism-saga .
Screenshots are from Unity (top) and Marmoset 2.0 (bottom)
Irone
We made a game for Global Game Jam, it's simple but it's complete. Thinking about coming back to it at some point, maybe after Vagante, to add some content to it and re-release. Link
Below is the link to the game. It currently requires directX11 capability to play. I'm currently working on a version that doesn't have that requirement and will update you with that news when it's ready. I worked with a wonderful team of 4 to create a game within 48 hours. I was responsible for most particle systems, interface functionality, some GUI elements, various textures, and all sound save for the winning song.
Please enjoy and let me know of any issues or ideas you may have. I will be turning this into an app for iphone and android in the future. Timeline for release is uncertain. I'm still recovering from pushing myself. My body isn't up to the old college snuff anymore.
OX Cubed
You just need to download the game.zip to play. The unity.exe is inside. I suggest a 16:9 ratio in windowed format if you have a 4:3 monitor.
Heyyy so now that I can breathe for a moment, let's take a look at the most recent game I finished! Rogue Pilot, for Global Game Jam 2014. Good stuff. You're an AI trying to hop from ship to ship to make it back to Earth. It's a bit difficult since you'll often be jumping ship mid-battle. As with most years, I just art-ed. Don't code well on minimal sleep. Still pretty ridiculously proud since I soloed the art this year.
Some screenshots of our Global Game Jam game:
Super Hero of the Computer Rage