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play it. play zampanio. take it in your hands and feel it.
taste it.
just a nibble.
⠀
FEIGHT: APOCALYPSE
Okay, okay so like... I’ve been designing and working on a game for like the past 13 years and it’s gone through several iterations (believe me it needed it.)
With Itch.io I finally have a place where I can just post the updates whenever I reach a considerable milestone (kind of like vns but this time it’s an rpg.)
Basically if you like classic style rpgs with wait ATB systems and linear storytelling you’ll enjoy the heck out of it.
The downlow of the story is that Andrew and his friends are suddenly stumbling into some dangerous magic in their vaguely-modern world and the consequences of failure to grasp these powers they’ve found are enormous.
Please check it out if it sounds good to you, I’m still learning how to manage the whole update thing but it seems promising and if you’re the kind to be more excited about a content update and seeing a project as it grows now is the best time to hop aboard!
(This wizardy guy here is telling you to try out my game.)
Itch.io: https://optomnist.itch.io/feight
My Soundcloud where you can find my game music and more: https://soundcloud.com/optomnist
It’s entirely free and at the moment doesn’t even have a way for me to receive donations for it, but it’ll never have a price that you HAVE to pay.
ENG [not RUS] It’s hard not to do another fanart with this ghost. I don’t know, I just think he is neat.
RUS [not ENG] Недавно послушал трек композитора этой инди-студии, и в голову пришла идея совместного чилла призрака и ворона под аккомпанемент из магнитофона.
Oh! Hi there! How long has it been?
Sorry for the long, long, long wait it's been to get a proper update out... I think the last major one was in September of 2017! Time flies!
To cut a long story short, the last year and a half has been hectic for many of us on the team, which is one of the many scary dangers of developing a game from passion alone... Needless to say, we're doing okay now... and now we're moving full sail ahead on some exciting new developments...
I can't talk about everything we've got planned today, but for now, I wanted to show you all a little bit of the bounty we've been preparing!
Footage?!? Of Our Game?!?
You may have seen this video here a few months ago. Here it is in case you haven't.
No, your eyes aren't deceiving you! As you can see from the video, the game is currently in a playable state! No more mockups here! Everything you see from this project from now on will be taken directly from in game.
Do note that many of the things in the video are placeholders and will be updated very soon--but for now, relish in the fact that we've made one more step towards actual completion!
So why don't we take a look at some other things we've been working on? After all, I didn't call this update "Taking Inventory" for no reason... Here's another video!
No RPG is complete without an inventory... and we've been setting our sights on making ours as nice as we can! Items are displayed on the left with spiffy icons that make each one feel nice and unique. Each character shares the same inventory space, but we plan to make sure that the max inventory size is something that won't get in the way.
(also, did you notice that dropdown menu? it's almost like we have a real game shaping up here!)
We're still working on extra details on the menu, like spiffing up sound effects and giving a little extra flair to the UI, but for the most part, this is a near final screen. We're especially happy with the scrolling background...
You might recognize that Pendant... But what does that other symbol mean?
Anyway, that's all I have for you all today. We need a little more time to get the more juicy stuff ready... How does 2 weeks from now sound?
Until then...
Bon voyage and smooth sailing!
For the latest Chef Wars update~ I don't know which are Summer dishes and American dishes. But the Cheeseburger is definitely an American dish. Row 1: Coleslaw, Peach Cobbler, Ahi Poke, Loco Moco, Blueberry Pie Row 2: Key Lime Pie, Mixed Berry Parfait, Piña Colada, Pan Seared Strip Steak, Buffalo Wings Row 3: Chicken and Waffles, Chicken Fried Steak, Cajun Style Ribs, Gumbo, Crab Cake Row 4: Deep Dish Pizza, Jambalaya, Parmesan Truffle Fries, Clam Chowder, Cheeseburger Row 5: Philly Cheese Steak, Lobster Roll, Eggs Benedict, Hushpuppy, Beignet Row 6: Boston Cream Pie, Red Velvet Cake, Bananas Foster, Bread Pudding, Tacos Carne Asada Row 7: Tacos de Camarones, Tamales, Nachos, Enchiladas con Chile Rojo, Enmoladas de Pollo Row 8: Beef Burrito, Quesadilla, Huevos Rancheros, Pastel de Tres Leches, Feijoada Brasileira Row 9: Moqueca, Acaraje, Pao de Queijo, Brigadeiro, Beijinho Row 10: Quindim, Pastel de Choclo, Charquican, Empanadas de Pino, Asado Row 11: Milanesa a Caballo, Lomo Saltado, Ceviche
22 – icy-creamy-shaky
Mon troisième jeu de cartes est terminé ! Commencé à l’occasion de la Strawberry Game-Jam 2017 (dont le thème était plus ou moins : “faites un jeu de fesse”), c’est une sorte de jeu de planification jouable seul ou à deux, un jeu de construction relaxant. À deux, le jeu se fait un peu plus complexe, coopératif et communicatif. Tout ça est illustré de glaces à manger et de smoothies à boire qui visiblement procurent un plaisir incroyablement intense. Grand avantage de la métaphore sur un tel sujet : être inclusive.
De jeu en jeu, j’ai l’impression de parvenir à des choses en plus en plus satisfaisantes (à faire comme à jouer). Tout ça est très encourageant.