Global Game Jam 2015 Video is Up!
Mau lihat keseruan game jam tahun lalu? Simak videonya langsung!
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Global Game Jam 2015 Video is Up!
Mau lihat keseruan game jam tahun lalu? Simak videonya langsung!
Global Game Jam 2015 (Chapter Surabaya, Indonesia)
Jan 23-25, 2015 - A jamming to create any games by people around the world.
photographs by def-n and Nadine Fauzia
hey another one GGJSUB15 talks session by Tedo salim, founder of Alkemis game!
ssh,,.. did you know, he's a game jam addicts! thus he want to share some tips trick based from his jamming experience! check this out!
hey ya.. long time no see! look what we got here! it's adocumentation of our GGJSUB15 talks session! Mr. Adhicipta Wirawan, founder of mechanimotion entertainment and anoman studio, creator of the Adventures of Wanara, got something to talk about "game funding" have a look!
THEME DIVERSIFIERS
hello jammers,
every year, Global Game Jam have a set of diversifiers. Diversifiers are mainly meant as extra challenges for the experienced jammers and to ease discoverability of games on the site.
You can choose any diversifier up to four, and of course don't have to choose any diversifier at all! The diversifiers for a given game are listed on the game page. You select them by checking the boxes for the diversifiers you used. The 2015 diversifiers are: 1. Noise Generator: The mechanic of the game is based on players having to stay in constant communication with each other. 2. Folk: The game uses a folk or indigenous art style of your region. 3. NES: Make the game playable on an old school console, either directly or through an emulator. 4. Wrist Watcher: The game is playable on a smart-watch, or uses wearable technology in some way. 5. Clueless Parents: The game helps kids teach something to their parents or other family members. 6. Batch Job: The game is a batch file from any operating system, using command line tools found in an out of the box installation. 7. Chimera: The game is played partly as a digital and partly as a non-digital (board, card, etc.) game. 8. Hyper-Local: The game is set in your town/city and contains elements locals can identify, while still being entertaining for a global audience. 9. Can I Try?: Any spectator of the game automatically becomes a player as well. 10. This is How it Feels: The game raises awareness of how hate speech or unfair accusations feel, and what kind of effect they have on their targets. 11. Stephen Hawking Can Play This: In the game everything (including any menus) can be navigated with one button, without any need for quick / precisely timed presses. 12. Eagle Ear: The game is primarily visual, but is also playable by visually impaired players, either through audio design, or through a screenreader (VoiceOver, Talkback, JAWS etc). 13. Relatively Speaking: A game based on the 100th anniversary of Einstein’s theory of general relativity, which explained that massive objects cause a distortion in space-time, such as light bending around black holes. 14. Public Domain Class of 2015: Make a game based on the works entered to Public Domain on 1st January 2015 - for instance works of Wassily Kandinsky, Edvard Munch, Edith Sitwell, Piet Mondrian, Antoine de Saint-Exupéry, Felix Nussbaum, Filippo Tommaso, Emilio Marinetti, Glenn Miller, Flannery O’Connor, and Ian Fleming, depending on your country. 15. Code for Good (Sponsored by Intel): Make a game with the goal of improving literacy, or inspiring interest in science, technology, engineering and mathematics (STEM) fields.
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halo jammers, setiap tahun, Global Game Jam memiliki beberapa tema pembeda. Pembeda ini dimaksudkan sebagai tantangan ekstra untuk jammers yang berpengalaman dan memudahkan game kamu untuk menonjol di situs. Kamu dapat memilih tema pembeda sampai empat jenis, dan tentu saja tidak harus memilih pembeda sama sekali! Pembeda untuk game kamu tercantum pada halaman situs. Kamu dapat memilihnya dengan mencentang tiap pembeda yang kamu gunakan. tema pembeda 2015 adalah: 1. Noise Generator: mekanisme dari permainan ini didasarkan pada pemain yang harus selalu berkomunikasi dengan satu sama lain. 2. Folk: game kamu menggunakan budaya atau gaya seni asli daerahmu. 3. NES: Membuat game dimainkan pada konsol sekolah tua, baik secara langsung atau melalui sebuah emulator. 4. Wrist Watcher: Game ini dimainkan pada smart-watch, atau menggunakan perangkat teknologi wearable sejenis. 5. Clueless Parents: game yang membantu anak-anak mengajarkan sesuatu kepada orang tua mereka atau anggota keluarga lainnya. 6. Batch Job: Game yang wujudnya adalah batch file dari sistem operasi, dengan menggunakan command line. 7. Chimera: Game yang wujudnya sebagian digital dan sebagian non-digital (board game, kartu, dll) . 8. Hyper-Local: Game yang bertempat di kota asal anda dan mengandung unsur lokal dapat diidentifikasi, di samping itu juga dapat dinikmati khalayak global. 9. Can I Try?: Setiap penonton game kamu secara otomatis dapat menjadi pemain juga. 10. This Is How It Feels: Game yang meningkatkan kesadaran bagaimana rasanya menjadi target kebencian atau tuduhan yang tidak adil, dan apa efek yang ditimbulkan. 11. Stephen Hawking Can Play This: Dalam Game kamu, semuanya (termasuk menu) bisa dinavigasi dengan satu tombol, tanpa memerlukan ketepatan dan kecepatan. 12. Eagle Ear: Game kamu mengutamakan visual, tetapi juga bisa dimainkan oleh tunanetra, baik melalui desain audio, atau melalui screenreader (VoiceOver, Talkback, JAWS dll). 13. Relatively Speaking: Sebuah game yang didasarkan pada peringatan 100 tahun teori relativitas Einstein, yang menjelaskan bahwa benda luar biasa besar menyebabkan distorsi dalam ruang-waktu, seperti cahaya membelok di sekitar lubang hitam. 14. Public Domain of 2015: Membuat game berbasis pada karya yang masuk ke domain publik pada 1 Januari 2015 - misalnya karya Wassily Kandinsky, Edvard Munch, Edith Sitwell, Piet Mondrian, Antoine de Saint-Exupéry, Felix Nussbaum, Filippo Tommaso, Emilio Marinetti, Glenn Miller, Flannery O'Connor, dan Ian Fleming, tergantung sesuai negara Anda. 15. Code for Good (Disponsori oleh Intel): Membuat game dengan tujuan meningkatkan melek huruf, atau menginspirasi minat dalam ilmu pengetahuan, teknologi, teknik dan matematika bidang (STEM).
are you ready to be a part of the biggest game jam in the world!? get ready at 23-25 january 2015, Universitas Ciputra Surabaya! stay tune on gadassby.tumblr...
GUEST SPEAKER TECH/ ART TALKS
hello folks!
as you should know, we're gonna have some tech/art talks while watiting for theme announcement, before the jam started!
and firstly let us introduce to you, one of our awesome speaker, Mr. Adhicipta R. Wirawan!
He is the CEO and founder of MECHANIMOTION Entertainment, the creator of famed Adventures of Wanara, a man with many talents and inspiration for many people.
and this awesome man will teach you about "Game Funding". Just wait and don't miss it, jammers!
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halo kawan!
perlu kamu ketahui, akan ada beberapa perbincangan teknis dan artistik selagi menunggu pengumuman tema, sebelum jamming dimulai!
dan pertama-tama mari kita memperkenalkan, salah satu pembicara kita yang keren, om Adhicipta R. Wirawan!
Beliau adalah CEO dan pendiri dari MECHANIMOTION entertainment, kreator dari Adventures of Wanara, seseorang dengan banyak talenta dan inspirasi bagi banyak orang.
dan orang keren ini akan mengajarkanmu tentang "Game Funding". Tunggu dan jangan lewatkan ya, Jammers!