( 24. agony, 36. conditional, or 41. insanity )
@giantsreach / send a number!
GREY WARDENS LIKE TO TELL STORIES - this, he remembers. Sitting around a campfire with a belly full of ale with the constitution of piss. Laughing. Camaraderie. A word with Orlesian roots, meaning: tell me something honest about you and I will swear my life to you. Like brothers. Like an oath.
Carver loathes this about you, he thinks. Or Justice thinks. Or what's the difference. A coward and deserter. But he remembers it in his dreams, before Justice came to be one with him. He remembers an expedition into the Deep Roads, repelling darkspawn back into the deeper recesses. Back to the void, to darkness eternal. A million fireballs could not light the hole these savages emerged from. In his dreams, a boy. Casteless. Banished to the Deep Roads. For what, he doesn't remember. Something like theft gone wrong. Exiled all the same. Tainted all the same. Better men and lesser men have befallen the same fate without distinction. The Wardens voted to save the dwarf -- "save." In the Deep Roads, there is no justice and there is no mercy and just the harsh light of practicality.
In his dreams, in his memories, the distinctions fall to the wayside. A "before" memory somehow tainted and blurred. A picture overlapped with another one. Deep Roads, winding caverns, healing magic to preserve his comrades. Gaping maws of beasts like chimeras with endless hunger--mashing teeth and limb, digging fingers in to the viscera. Flesh rended, to heal, to protect. The taste of blood in his mouth like mead. But this memory is impossible, he thinks. Fabricated. Justice was not with him then. Any distinctions have long started to fall by the way side, lost their boundaries. Kaleidoscope of memory, he thinks.
At the end of the day, the boy perished to the Joining. Lacking in constitution. Or dumb luck. Fought for nothing. And all dead men walking--just a question of when.
“Better things to fight and die over. More tangible plights, as it were.”















