Wachaza the Great Squid, for the upcoming publication "Spawn of Molokka: The Cephalopods of Glorantha"
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Wachaza the Great Squid, for the upcoming publication "Spawn of Molokka: The Cephalopods of Glorantha"
Kick 'em in the genertela (Steve Purcell cover art for Runequest boxed set Glorantha: Genertela, Crucible of the Hero Wars, describing Glorantha's northern continent including the regions around Dragon Pass, Avalon Hill, 1988)
Runequest is really cool because you can be flipping through a 20 year old fanzine and find incredible things, like this:
a commission for a friend! featuring his vision of Ralzakark from Glorantha, the king of the beastfolk
here he is pouring blood on the stone as an ironic gesture, because the stone depicts the battle of Arkat and Nysalor (and Arkat is winning), and here, Ralzakark is the reincarnation of Nysalor! So he is kinda mocking Arkat by making a gift of blood to the idol of his nemesis
Glorantha
Character Designs for HeroQuest Glorantha
I worked on these for the gloranthan sourcebook The Coming Storm about 10 years ago - I did 75 characters in total! They were a blast. If you’re a Runequest player I’d love to know if you’ve played The Coming Storm and what you made of the enormous cast!
RuneQuest: Cults of RuneQuest - Mythology ~ Chaosium (2023)
Have you played RUNEQUEST ?
By Steve Perrin, Ray Turney, Steve Henderson, and Warren James
The grand daddy of d% based RPGs, RuneQuest is a fantasy role-playing set in Greg Stafford's original fantasy setting of Glorantha and the game that would serve as the basis for Chaosium's Basic Roleplaying system that powers games such as Call of Cthulhu and King Arthur Pendragon.
Glorantha is a bronze age setting that operates on mythic logic: the world is still young, since time only began relatively recently as a result of a cataclysmic theomachy, and many of the founding myths that shape the world are not just myths but the literal truth. The Hero Wars time period of at least the first and second editions of the game was centered largely on the region of Dragon Pass, which also appeared in the cool as hell video game King of Dragon Pass.
As a game RuneQuest is clearly a reaction to early Dungeons & Dragons in many ways: characters advance organically by training or learning skills through use, magic isn't arbitrarily restricted by "class," and combat is notably less abstract and more blow-by-blow than in D&D. There is also an attempt to integrate the setting very strongly with the mechanics, aptly demonstrated by the various organizations and cults characters can join to unlock new avenues of advancement.
Have you played ?
Yes I have played it
No but I've read it
No but I've heard of it
Never heard of it