Protective Strife Abstratus
Glovekind covers the usage of hand protections of all kinds as weapons. From the common gardening and mountaineering gloves would could basically find anywhere to leather and metal gauntlets owned by medieval era enthusiasts to legendary pieces of armor found in the deepest depths of the darkests of dungeons, all these fall under the Glovekind Abstratus.
Glovekind is a simple Abstratus, having little in terms of variety while making up for it in simplicity. As a Protective Specibus, Glovekind can be considered as both Armor and Weapons, even without a Strife Specibus allocated to it. While both options would grant the Player additional Defense and any of its special abilities, having Glovekind allocated as a Strife Specibus would increase this amount and grant them a bonus in Damage as a Weapon would as well.
Some Glovekind weapons has utility or magical effects that grant them an edge against other weapons with similar stats. They may also simply grant stat boosts and buffs of all kinds. These are either Alchemized with other objects, or simply common gloves used for new purposes. Most however, are simply shields or weapons, increasing Defense and Damage, and sometimes granting new modes of attack.
Glovekind primarily uses Mangrit when attacking, and Vim while being used as a Defense. Alacrity could also be used, should the Player learn how to incorporate martial arts in their use of this Specibus.
Utility: The basic and most common type of glove. These are the common types one could purchase in any store, such as ones used for gardening or mountain climbing. They each provide unique bonuses and abilities, depending upon their purpose.
Armored: The other Glovekind type and by far the most used. These are the Gauntlets, made of either leather or metal or some other arcane material. These have the most Defense and Damage when compared to Utility types, yet they are often lacking in terms of special abilities and effects.
“A pair of gloves one can find in any gardening store. They’re made of rubber, and are thus not very effective at actually hurting things. They’re great at protecting your hands from thorns though, which is a plus.”
Type: Protective Bludgeoning Weapon - Damage: Low - Attribute: Mangrit or Vim - Range: Melee
Junior’s Plant Armor: When worn, these gauntlets grants increased Defense and Damage against all mater of vegetation, whether they are regular plants, plant based attacks, or plant based Underlings.
“A pair of grey iron gauntlets. They reach all the way to cover your wrist, for extra protection. The metal is extraordinarily tough, allowing your punches to hit harder. They also seem to ward off faeries for some reason. ”
Type: Protective Bludgeoning Weapon - Damage: Medium - Attribute: Mangrit or Vim - Range: Melee
Bane (Faeries): The gauntlets are made out of the bane of all fae beings, cold iron. It deals additional Bane Damage against such creatures.
Aegis (Faeries): The gauntlets are made out of the bane of all fae beings, cold iron. It grants a great amount of protection against their attacks and abilities.