DND Monsters: Gnome Squidling
From: Icewind Dale: Rime of the Frostmaiden
Small Aberration, Unaligned
ACĀ 8
HPĀ 10Ā (3d6)
SpeedĀ 15 ft.
Str 4 -3 Dex 7 -2 Con 10 +0 Int 4 -3 Wis 10 +0 Cha 3 -4
SensesĀ DarkvisionĀ 60 ft.
LanguagesĀ Understands Deep Speech and Gnomish but can't speak, telepathy 60 ft.
CRĀ 1/2
Traits
Innate Spellcasting (Psionics).Ā The squidling's innate spellcasting ability is Intelligence (spell save DCĀ 7). It can innately castĀ levitateĀ at will, requiring no components.
Magic Resistance.Ā The squidling has advantage on saving throws against spells and other magical effects.
Actions
Tentacles.Ā Melee Weapon Attack:Ā +0Ā to hit, reach 5 ft., one creature.Ā Hit:Ā 5 (2d4) psychic damage. If the target is Medium or smaller, it isĀ grappledĀ (escape DCĀ 7) and must succeed on a DCĀ 7Ā Intelligence saving throw or beĀ stunnedĀ until this grapple ends.
Extract Brain.Ā Melee Weapon Attack:Ā +0Ā to hit, reach 5 ft., oneĀ incapacitatedĀ creatureĀ grappledĀ by the squidling.Ā Hit:Ā 27 (5d10) piercing damage. If this damage reduces the target to 0 hit points, the squidling kills the target by extracting and devouring its brain.
Mind Tickle (RechargeĀ 5ā6).Ā The squidling magically emits psychic energy in a 30-foot cone. Each creature in that area must succeed on a DCĀ 7Ā Intelligence saving throw or take 2 (1d4) psychic damage and beĀ stunnedĀ until the end of its next turn.














