for kay (all credit to godtiergoddess)
Knights are a warrior class, weaponizing their aspect in order to protect others. Doom is about sacrifice, death and destruction. A Knight of Doom will likely be a manipulative player, making their opponents sacrifice and impose destruction upon themselves. They will be able to destroy without themselves being the destroyer (much like a Bard).
Knights need to learn to stand by their friends and take off the mask they put on for others (such as Dave’s “cool guy” act). Many Knights feel as if people will not accept them as they are, and the put masks on to cover up the parts of themselves they do not like. If your lesson is in Doom, then your lesson is in self-sacrifice and anxiety. Doom players either do not give a shit what their friends do, or care way too much. Balance is the key, my friend. Doom players are also often prone to high anxiety and need to calm the fuck down.
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Knights are a warrior class, weaponizing their aspect in order to protect others. Heart is about emotion, soul and motivation. The Knight of Heart will use the emotions of others and their own to protect them, tinkering with the feelings to make them more defensive. They will also be able to compose a defensive army solely of their soul splinters.
Knights need to learn to take off the mask they put on for others and to stand by their friends. In all three knights we see some kind of act put on to compensate for something, Dave’s cool guy act, Karkat’s asshole maneuver and Latula’s gamergrl facade. They will need to learn that people who love you will accept you for who you are. If the lesson isn’t there, it is in Heart. The Heart lesson is walking the path of self, breaking down the walls heart players tend to put up against their emotions and becoming more sensitive to the world around them. It could also be the other way around; perhaps the player is TOO sensitive and needs to harden up against the world
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Knights are a warrior class, weaponizing their aspect to protect others. Space is creation and the actual fabric of space itself. A Knight of Space can use planets and other spacious bodies in battle to protect themselves and those around them, such as manipulating the size of themselves or the enemy or teleporting across spacetime.
Knights often have an issue with sticking by their friends. Knights are often called flakes and “that one undependable friend”. They also have an issue with taking off the mask they put on for others (Dave’s “cool guy” and Karkat’s “dickwad” masks, for example). They need to learn to overcome these bumps in the road. Space players have an issue with abstractness; they are either too abstract or not at all. Those who are need to come down from the clouds and those who aren’t need to let themselves go.
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Knights are a warrior class, weaponizing their aspect to defend others. Light is about fortune, information and knowledge. The Knight of Light would have all the luck. All of it. They would never miss a shot and would be able to use their opponents luck against them, a very good asset in battle. Plus, they’d be a great assistant in breeding the Genesis Frog, being so lucky and knowledgeable.
Knights need to learn to stand by their friends and to take off the mask they put on for others (such as Dave’s “cool guy” act). If the lesson isn’t there, it’s in Light. Light players have an issue with warmth, taking a robotic approach to things that normal people would consider very conscious-plaguing (such as Vriska and killing people). They will need to realize that you must be emotional in order to relate to other people.
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Knights are a warrior class, utilizing their aspects in a passive way to protect others. Void is about concealment, nothingness and secrecy. Looking only at the top layer, a Knight of Void would use their invisibility to protect their friends in battle, or keep secrets from them that could hurt them in very devastating ways.
Looking beyond that is your challenge. Knights need to learn to take off the masks they wear to cover their flaws and learn to stand by their friends when they need them most. If your lesson is there, you have already stepped out of the limelight and accepted that you are not meant to be on the front line of the social frontier. If you know to stand by those who matter, the lesson is in embracing the fact that invisibility can work to your advantage. Being a blabbermouth about things that should be kept secret can lose you friends and hurt many others. You must learn to embrace the void
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Knights are known for using their aspect as a weapon and defending or helping their team with it. Rage is the pure anger or single minded pursuit fueled by anger. A knight with the aspectof rage could be dangerous to himself or his or her teammates, not because he or she wants to hurt them, but because he is blunted by rage. But, this could also be turned around to mean that the knight would protect the team with his rage, going into a berserker like mode to decent his friends. The route he or she depends on their own personality. Another role of the knight is to assist on genesis frog breeding, a temperamental knight could, again, either jeopardize this task by losing control of his or emotions or help immensely by funneling his or her anger into a productive task. Eithe way this is a powerful teammate, with great potential to help or harm.
Knights need to learn to take off the mask they put on for others and to stand by their friends. In all three knights we see some kind of act put on to compensate for something, Dave’s cool guy act, Karkat’s asshole maneuver and Latula’s gamergrl facade. They will need to learn that people who love you will accept you for who you are. The Rage aspect is in tension and anxiety. Rage players tend to be either always angry or anger repressing (like Gamzee repressing it with all the substances). Either way, they will need to get that under control.
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Knights are a warrior class, utilizing their aspect to protect their friends. Hope is about belief and all things that are holy. A Knight of Hope will use the “white science” power to blast the enemies away, protecting those around them. They can also make someone believe something, if it will help in the protection of others.
Knights need to learn to stick by their friends and to take off the mask they put on for others. We see examples of this mask in Karkat and Dave, both Knights. If the lesson is not there, it’s in Hope. Hope is about open-mindedness, the player is either inclined to believe everything or believe nothing at all. The player needs to balance the skepticism and acceptance to find that happy medium.
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Knights are a passive warrior class, using their aspect as a weapon to protect those around them. The Life aspect being about energy and one’s life force, the Knight of life would give their teammates an energy boost or would take the energy of the enemy away from them. They could also kill the enemies if they are in small quantities (not a fricking army though).
Knights need to learn to take off the mask they put on for others and to stand by those friends that they have when they need them most. If your lesson is not that, it is perhaps your liveliness. Maybe you’re stuck at home all the time, listless and lazy. Get off your bum and do something!