I asked you about your favorite Left 4 Dead 1 and 2 campaigns a while ago. But I was wondering if you could rank those two game's campaigns from best to worst?
I’ll lump them all in to one big list, but I’ll start at the worst because, uh, that’s how I ended up writing them out in this text file.
Cold Stream This was the one and only fan-made campaign Valve added to Left 4 Dead 2 and I’m still not sure why. Adding fan-made campaigns to Left 4 Dead was a great idea, and there’s a lot of very creative ideas Valve could have officiated – One 4 Nine, Questionable Ethics, Yama, I Hate Mountains, Drop Dead Gorges, Suicide Blitz – but instead they picked this turd. They polished it the best they could, but it’s still very poorly paced. The places you go and the routes you take to get there are super arbitrary, and the random, instant-kill traps are frustrating. I feel like the only reason this campaign got officially added to Left 4 Dead 2 is because somebody lost a bet or was paying back a favor.
Crash Course In general I don’t like the DLC campaigns. I don’t like how they have really long middle chapters, and all of them lack their own identity. Especially Crash Course, which is just a less cool version of the same city we saw in the lead up to No Mercy, culminating in a dopey Dawn of the Dead reference. It’s not so much terrible, just very bland.
The Passing Same deal as Crash Course. I know the longer middle chapters were to help shorten up Versus games, but it makes these feel really weird. The idea of the two survivor teams interacting is interesting, but in practice it’s more of a letdown, and it kind of messes with the lore of Left 4 Dead 1 taking place in Philadelphia and Left 4 Dead 2 taking place in Georgia. I know they kind of address it with the train and the comic, but it still feels like a stretch.
The Sacrifice The best of the DLC campaigns, it has the strongest identity out of all of them. You kind of get the feeling of The Parish, but not quite so southern just yet, so it’s got more of an industrial, middle-america marina feel. I am also endlessly fascinated with the Tank encounter here, given he’s a special unique model with a military tattoo. Things like that make me really upset that these games are never designed to give definitive endings. Valve almost seems afraid to give their games endings.
Death Toll Death Toll is one of those campaigns I struggle to remember, but all you have to say is “church” and immediately I know exactly what we’re dealing with, because that’s the focal point of this entire campaign. Probably kind of an underappreciated campaign, but a lot of it does feel kind of samey and doesn’t stand out super well.
Dead Center Zombies and malls are a good combination but I feel like Dead Center gets off easy by making their mall dark, empty, and thoroughly lifeless. I mean, I guess it’s sort of realistic, but an infested mall should be a lot more fun than this is. Needs more funny store names, you should be able to enter more of them, etc. There’s unrealized potential here. Also, this map buries Rochelle’s strongest character moment – when she enters the gun store before you get to the mall proper, she’s supposed to have an epiphany where she comes out as a closet gun nut. For whatever reason, Valve cut this, but all the voice clips are still in the game of her going wild in the gun store.
Blood Harvest I love the outdoorsy feel of this campaign, but for being called “Blood Harvest” there could’ve been more farm land. The cornfield we get here is actually kind of tame, but I appreciate the effort, and the actual farmhouse itself is impeccably built. I would live in this map. Minus the zombies, obviously.
Swamp Fever I like Swamp Fever, but I’ll admit, it never saw as much play in our rotation. Not because it’s a bad campaign, but probably because it’s SO wide open. Valve does their best to give Special Infected places of cover, they force survivors in to interiors, and trudging through the deeper waters are perilous, but something just doesn’t click super well. To tell the truth, I’d forgotten this campaign even existed until I was about to hit submit and had to go back and find a place to stick it.
The Parish Left4Dead 2′s showcase campaign. And it’s pretty good! But because it’s the showcase campaign, there’s definitely a feeling that it’s not very unique. Which is crazy, because you have, like, the Mardi Gras floats, all the restaurants, the graveyard, and the big sprint to the end across the bridge. It’s a heck of a campaign!
No Mercy Alternatively, here’s L4D1′s showcase campaign. Again, kind of generic feeling, but still super good. The exploding gas station, running around in the abandoned subway, and oh, gosh, the hospital. The hospital is immaculate! You can keep your malls, the best place to set a level for a zombie outbreak is a hospital, hands down. I love how much I hate it.
Dark Carnival And on the topic of great places to set the zombie apocalypse, an amusement park is also just a total chef’s kiss. And, thankfully, Valve doesn’t cheap out on it, either. Other campaigns save the best stuff for last, but you spend over half the campaign in the amusement park here, running across rollercoaster tracks, doing shooting galleries, and going down the tunnel of love. I remember when friends told me of the concert finale, it sounded too ridiculous to believe. “ELLIS SANG AT A ROCK CONCERT AND KILLED ZOMBIES WITH THE POWER OF HEAVY METAL AND THEY CELEBRATED IT WITH FIREWORKS” But that happens!!
Dead Air Speaking of campaigns that commit to a gimmick, gosh, I love Dead Air. Yeah, it’s another city campaign, but the airport theme is wonderful, and sort of like the hospital, it makes a lot of sense that there’d be an outbreak at the airport. Also, entering the finale map and seeing that plane crash was, and still kind of is, one of the most impressive things I think I’ve ever seen in a video game. I could watch it over, and over, and over.
Hard Rain And finally, the uber-campaign. Hard Rain delivers on so much. The premise sounds kind of lame – you go somewhere, and then retrace your steps back the way you came. But the storm changes so, so, so much. It also takes field of crops from Blood Harvest and actually does them properly, where it’s nearly impossible to see more than a few feet because the plants are so tall and so thick. And that’s not even touching on this being a focal point for encountering the witches! And all the great traps Special Infected can lay in the sugar mill! Oh man! HARD RAIN IS SO GOOD