Sentient species registry
Mourgh are large bipedal creatures that can reach heights of thirteen to fifteen feet yet hunch to around two feet less then their max height. Their legs are digitrade taking up 1/3 of their height.
They have feet that posses three forward facing 'toes' that are wide as well as webbed with two spires of bone that act as the heel that they balance upon.
Their arms go 2/3 the length of their body. They are built with shoulder elbow and wrist joints and while their hands are humanoid they posses elongated fingers with webbing between them.
Their skin colors differ (males dark brown - light tan)(females light cerulean to midnight blue) with blue or white stripes coming from their eyes down to their tail to continue towards the end.
Their faces are smooth. Projecting forward from the neck with a psuedo hood. From the back of their head and lying on top of the upturned 'hood's comes a head tail that split into three manipulators with serrated tips for males. These headtails reach to the back of their knees and as they grow older can reach even further.
Mourgh are capable of human speech and though their own is quite complicated it can be taught. Their voices are made using thin vibrating plates that cause them to sound musical in their speaking and allowing a wider range of noises.
They can be found anywhere warm where fish are found. They often move in groups as large as 30 members and though they prefer fresh pure water they can live in swamps and on the coast.
Mourgh breed during spring when fish are aplenty, and easier to catch due to them traveling in larger swarms.
When a female Mourgh is pregnant they are waited upon by the others in their pod for the seven months it takes for the newborn to be born.
Once the young mourgh is born it will be able to walk, though a bit wobbly. They will grow quickly over the next seven years until they have reached maturity.
So far there have been two documented Mourgh showing magical abilities.
One by the name of Suuwo was the leader of a coastal pod, and used powerful magic to draw in shallow fish, rays, and sharks.
The second was a young Mourgh based in a river pod that died after using magic that caused his blood to turn acidic. It is unknown how he managed this which has baffled many scholarly mages over the years. His name was never given.
Their appetite is so large that when a pod is asked inland often large pots of fish stew is made by Granian chefs to keep them fed.