Highguard got announced and released after Concord’s legendary failure, and it currently is sitting at a few hundred players. Releasing Highguard after Concord’s launch seems questionable. How often are games canned in light of the failures of similar games in the same genre and design space?
The ease of cancelling something is proportional to how close to the beginning we are. When it's still just a small number of devs coming up with an initial pitch, it's super easy to cancel because it doesn't cost very much. We haven't done that much work on it, so at most we lose some documents and maybe some prototypes that we built. Remember, the majority of the cost of any development project is proportional to its team size. During incubation and early preproduction, the teams are a lot smaller - we're only building prototypes and coming up with proof of concept, not building out a whole world/system/game. This means that things are relatively cheap, so the executives are less afraid of throwing out what we've built.
When we're fixing the last cert bugs after spending years of dev time and millions of dollars building and marketing a game, it's more rare to pull the plug and eat all those losses rather than try to put it out and see if we can get some return on that investment. This typically applies regardless of the game genre. Most bigger publishers already have a good idea of what the expectations are for their projects by the time they get the green light for full production. Any game that gets approved for production and its increased costs is usually expected to release.
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