At VIP, we don't force meaningless trades. We take what the market gives us and do it consistently.
Trade after trade. Day after day.
Consistency brings big numbers

seen from United States
seen from Germany
seen from Denmark

seen from United States

seen from Malaysia
seen from United States
seen from El Salvador
seen from United States
seen from China

seen from United States
seen from China
seen from United States
seen from Australia
seen from United States
seen from United States
seen from United States

seen from Czechia
seen from United States
seen from United States
seen from United States
At VIP, we don't force meaningless trades. We take what the market gives us and do it consistently.
Trade after trade. Day after day.
Consistency brings big numbers
Have you ever failed an exam that was required to get your degree/certificate, and had to extend your job training/university studies/etc as a result?
Yes, multiple times
Yes, once
No
I haven't had a job/etc that hinged on passing an exam like this
I'm not at this point yet
We ask your questions anonymously so you don’t have to! Submissions are open on the 1st and 15th of the month.
Do AAA studios have a parent engine that is constantly under development, or is it always a fork of the parent engine for each project?
Some studios have an in-house engine they continue to develop. Whenever a game is set to launch using that engine, there's an established cutoff date after which they will no longer take new engine updates from the mothership unless those updates are crucial bug fixes, and even then the engineering teams will collaborate to bring over only the absolutely necessary changes. This is because game stability is the highest priority as we approach release. As the cert submission and launch date approach, all changes are disallowed by default unless vetted by the engineering team for impact and potential instability. This includes engine changes.
Imagine a major engine change in an engine with ongoing development like Call of Duty that completely changes how AI do their pathfinding - the new methods are much more efficient than before, but require new design principles and have a bunch of additional edge cases that need ironing out. Now imagine that this engine change gets pushed to this year's COD in beta a month before launch. QA suddenly logs a ton of AI pathfinding bugs in every level that has AI in it because of this engine-level change. The COD team could go back to the levels to fix all of the AI pathfinding issues, but that would be months of development and iteration time that they don't have because the game has to ship. The changes are simply too unstable to allow in to a game that close to release, so the team can't accept them.
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