Oh shit
I only just saw that transfems are required to send asks and I've been following you for months now
O gawd o shit I'm so sorry 😨
Dungeon (under my desk) 100 years.
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Oh shit
I only just saw that transfems are required to send asks and I've been following you for months now
O gawd o shit I'm so sorry 😨
Dungeon (under my desk) 100 years.
언니!! Okay. Been wondering this-- character death. What happens after you die? Is it like a video game and you're resurrected at a certain point/after so many turns or can a comrade help or are you just dead for the remainder of whenever?
Good question! Character death! Argh, how I hate thee. There are many ways to save a character, HOWEVER, it depends mostly on your DM, and/or the level of your party (group of people you’re adventurring with), and/or how much gold ya gots. I will list out how deaths work in D&D to begin with, and then list how you can be saved.
1) How do die?
a) you drop to a negative amount of hp equal to your Constitution (Con) score. No, not the modifier. The score itself.
Remember those Ability scores I made a few posts back? I had, like, all 16s, right? So, my Con was 16, mod +3. My ranger has to be hit so hard (or so many times) that my hp is -16. Between 0 and -16, you’re unconscious and “bleeding out".
Bleeding out- term meaning you lose a hit point every round until you roll a d20 and stabilize. To stabilize, you must make a DC 15 Fortitude save. (Roll d20, add the number to your Fort save. If it’s more than 15, you stabilize.) You won’t gain any hp, but you won’t lose any either.
Enemies, on the other hand, and NPC (non-player characters) die at 0 hp.
2) I live!!!!11!! Wait, how does that work?
Reincarnation (A spell from a high level druid or cleric (or other caster, not sure, but I know cleric). You will be “reborn", but you’ll lose exp and possibly a level, and the caster must roll a percentile to see what race you are reincarnated as. You’ll be the same person, but in a different body.)
Resurrection (HIGH level spell. You’ll be brought back exactly as you were when you left. Depending on your party and/or DM, you may or may not get to keep yo’ shit. (Like weapons and armor and stuff.))
Hero Point (In Pathfinder, every level you get a Hero Point. Basically, you get to be a Goku and do stupid shit because you’re a hero, but you lose a HeroPoint to do it. You can use them basically for anything, like to re-roll a shitty roll, to bluff a character into believing your character because you need something really really bad, or to, ya know, come back to life. More like, it keeps you from dying in the first place. My DM either comes up with a shitty (or hilarious) narrative to explain why, though sometimes he makes us do it, too.)
You don’t. You re-roll a new character. Say good-bye to the character you painstakingly created and loved and bonded with, maybe made up midnight stories of their amazing escapades and history. I hate this option. This one sucks.
Breath of Life (or a similar spell/magical item) (This is a Druid Spell that works like resurrection, but it gives you some pretty shitty repercussions like with reincarnation. You do get to keep yo’ body, though!)
Pretty sure those are the only ways to come back to life after dying. Mostly it depends on your DM and how they work with you. Sometimes they won’t. Sometimes they will.
언니! Okay, Chiquita, is the submit button selected?
um, oops. My bad. Also, WHY DIDN’T MY PHONE TELL ME THESE ASKS WERE HERE? Apparently I’ve SEEN these questions, but I really haven’t. Wtf, tumblr.
Campaigns for the Beginner: How do attack??!!11? (For D&D 3.5)
1) How do I attack? aka WHY IS IT SO FUCKING COMPLICATED TO HIT A BITCH?
Yeah, not joking with the "aka", bit. It can be really fucking complicated just to throw a punch, or swing a sword. So, I better take it slow. You too. read slowly, take notes, cross yourself and pray a Hail Mary, cuz this shit gets ridiculous.
First of all: you need a base attack bonus. When you choose a class, you'll see a chart. It shows up to... 20? levels, I think, and has all the basic stats of your class. It'll say "Base Attack Bonus", "Fortitude, Reflex, Will", some class features you pick up every level, and a number of spells chart if your class ever picks up spells. Everything else is gravy right now. Our mashed potatoes is that first one. The Base Attack Bonus, also called "BAB", or just "att bonus."
Every class has its own BAB. Fighters normally start with +1, but some classes start at +0, so make sure you check. It also might not increase EVERY level, so keep an eye on it.
Campaigns for the Beginner: What is AC? (for D&D 3.5)
1) What is AC?
AC is Armor Class. There are three types of armor: light, medium, and heavy. And then there are shields. Every class (ranger, fighter, monk, etc) Has proficiency in certain armors. For Rangers, we're proficient in light and medium. That means a ranger can only use light or medium armor. If I were to buy heavy armor, or a shield, I would take negatives to attack rolls- pretty sure. I never used an armor my class couldn't, so I'm not QUITE sure what happens. So, make sure you read the Armor/Weapon proficiency before choosing your armor.
Light armors are leather, studded leather, and chainshirt. Medium are scalemail, chainmail, and breastplate.There are more in each category, and there are special, area-specific armors you might be able to get (like wooden armor, or ceramic), but those listed are the basics. My rangers usually start with studded leather until I can shell out the money for some nice, mithral chainmail or breastplate. Mithral makes the type go down. So, say I have a breastplate, it's medium. If I pay out the extra to make it mithral breastplate, it's now light armor. It costs quite a bit, though, so don't think you can get away with that before level 5. Unless you find some really fucking awesome treasure.
Now, lemme break down the stats of your average armor. We'll go with studded leather and breastplate both.
언니! I'm going to read this for a fourth time during the day to make sure I do not have any questions before we continue-- I will probably read over the dice/die portion again from the last post. I'll be able to use a 'cheat sheet, right'? I don't think my friend/DM would be against that, since we're all n00bs. xD;;
What’s a cheat sheet? Do you mean this tumblr? I don’t see why not. None of what I’m telling you is illegal, lol. OH! I was going to give you a website to use, but it’s for Pathfinder, not 3.5. Lemme see if I can find the same thing for 3.5.
Apparently they’re the same thing. Fantastic~
d20srd.org
Go there. It has all the information you need for while you play. It has feats and races and classes and everything! XD
All right, I’m going to work on my next advice post. Sadly, I cannot get on that site. I won’t be able to do a post about race or class without it, so I’ll have to do it at home. I will discuss AC and attack rolls instead. Yay~
Campaigns for the Beginner: A Dungeons and Dragons QnA Series
There are six Abilities. Strength, Dexterity, Constitution, Wisdom, Intelligence, and Charisma (Str, Dex, Con, Wis, Int, and Cha). Str is applied to dmg rolls after a successful attack. Dex is used in ranged attack rolls. Con is used to add to hp rolls. Wis is used in some classes for spells, same with Cha and Int. Int gives you more skill points. Cha is used mainly like Wis for different classes.
All these abilities also tie into skills; Climb (str) Stealth (Dex) Perception (wis) Linguistics (Int) Handle Animal (cha). I can't think of a skill that uses Con, though. Pretty sure Heal uses Wis. hrm. *shrug* Every ability has an ability modifier, and you add the mod to your skill rank. (Skills will be another post.) So, we'll leave this here and pick up skills later.
Now, how do you find out your Ability score? By rolling of course! You have to roll 3d6, add the numbers, and that's a score! DMs sometimes make "house rules" for how to roll your dice so you don't end up with a number too low/lower than 10. Anything under 10 gets a negative modifier, and that basically sucks balls. Here are three house rules that my different DMs have used.
a) Roll 4d6, take out the smallest number.
b) Roll 3d6 7 times, take out the smallest number.
c) Roll 3d6, re-roll any die that lands on 1 or 2.
Or any combination of the three. My first rp group combined a & b.
Now, how do you choose what score goes into what Ability?
HI! I'm Kitty! I made up this D&D advice blog for a follower of mine, whom I call Greychan! I will be posting about the basics of D&D (focusing on 3.5 since that in the campaign edition her group will be using) every day, plus answering whatever questions she sends to me as well.
I would to get anecdotes, advice, and questions from my fellow D&Ders on tumblr as well! I'm normally on the fandom (the crazy) side of tumblr, so this is a bit different. I will be keeping my geeky, tabletop gamer side and my fandom shenanigans as separate as possible though.
Say hello to "A QnA for Beginners to D&D!"