As I said, I want to make an adventure time campaign without making it obvious that it is, in fact, adventure time. So, I'm changing it up a bit.
I introduce you to Princess Bonnibel.
After The War (Mushroom war) she swore not to use magic again, because, in her opinion, magic was at fault. In my universe I'm making Ice King the main villan (not the final boss tho).
She still uses magic for certain things, for exemple, instead of her potion that turns creatures into candy people, she has the ring of mind control. This ring gives the owner the ability to make a strong suggestion, as though you had a charisma of 20. You do not have to audibly speak, but it will only work on someone within your field of vision. You can also only affect a creature of 15 wisdom or lower, if the subject is of 7 or lower wisdom, they will always follow your commands. If you attempt to order someone to kill themselves or someone/something they love, they will refuse to do so. For convenience sake, all of her citizens have wisdom of 7 or below.
After The War ended, she took all the people she could find, orphan children, widowed women, elders and so on. Not all of her citizens are weak, but she did her best to build a city they would all be safe in. She doesn't have any ill intentions, but regarding enemies, she's quick to anger despite her intellect.
She is somewhat immortal, but she isn't made out of gum. She just has a big stack of longevity potions, so she never ages above 35.
The incarnation of the "mad scientist", Princess Bonnibel, has the following features:
- Can use potions as a bonus action, on herself or another creature
- Ambidextrous, can wield two weapons, which means she has multiattack
- Her crown and matching earrings are capable of protecting the wearer's mind from the Lich's influence
You usually see Princess Bubblegum from the series using a gun when she fights. Ones that she creates. So, I'm making Princess Bubblegum proficient with guns. She is ambidextrous, so she can use two of them. I chose the following:
A shotgun specially designed to be attached to the arm in a gauntlet like fashion. The weapon is often attached to bracers or in the case of constructs to their very form. (2d6 piercing damage, range of 30/90, needs reloading after 12 shots)
She might not seem too strong, but she's not as defenseless as she looks.
Her physical construction makes her agile and the fact that she's ambidextrous also counts for me.
Years of experiments gone wrong and surviving a war make you tougher.
She's a scientist, what do you expect?
To be a ruler, you need to be wise.
With the exception for the interactions with her citizens, she spent her life being quite lonely, therefore she lacks in the charisma department. But her ring buffs her charisma to 20.
She wears a breastplate and her AC is 14.
Her speed is 30 ft, as normal.
She has a noble background, obviously. Also, for the sake of not making things evident, her race is human.
She is proficient in light armour and medium armour, ranged weapons, alchemist's supplies and brewer's supplies.
Skill wise, she's proficient in history, investigation, medicine and survival.
Her saving throws are Constitution and Intelligence.