I usually just end up making these 5 characters whenever a game gives me a cool character creator, so here are my 5 unlucky castaways in order.
Nithilus the Deserter, upon coming across information that him and his men were to be sacrificial lambs to draw out enemy forces, Nithilus convinced his brothers in arms to join him in abandoning the campaign and hiding from the ire of an army he was once proud to be a part of. Having no other skill than with a blade, Nithilus disguised himself and began to take up jobs as a sellsword, proving to be a very valuable asset to those who hired him. He eventually caught the attention of an old general who recognized his quick and deceptive style of swordplay and immediately ordered his capture. Upon trial he would plead guilty to desertion, but in truth, every mission taken as a sellsword was one that ensured his home’s defense and security. In his own way, Nithilus never truly abandoned his fellow soldiers or his country. Now, cast away to a god forsaken island, Nithilus prays he will survive to see his home once more.
Rose the Thief, the Trenot’s are a noble family with strong trade relations in just about every kingdom. They are adored and respected, throwing extravagant balls and helping to secure safety and comfort to the realm, but all of that is just the surface. If one digs deeper, they will see the scheming and power plays at work, the machinations that keep this family at the top. Blackmail, assassination, and torture are the trade of this family. Rose and Iris are next in line to inherit the riches and power of the Trenot family name, but there is a problem, they are twins who share strong enough claims to it. Rose, however, had no interest becoming head of the family, she was content to enjoy the good life, and occasionally break into a palace or two for some spending money and cheap laughs at their security. If only she had told her sister sooner, maybe then the guards wouldn’t have shown up in bulk at Duke Gislou’s estate mid break in. Now she is banished to an island with nothing but the clothes on her back and a smugly written letter of apology by her sister. Rose wasn’t upset though. She honestly had to applaud her sister on a job well done. Besides, from what she’s heard, there’s plenty of need for a thief here.
Graham the Heretic, raised as a warrior monk, Graham studied the heavens and holy documents every waking hour outside of physical training. He found meaning in everything and was a natural at everything he did. He excelled at his duties, surpassed his fellow monks in combating foes and casting miracles, and had the most beautiful singing voice when it came to hymns. He believed in the good in everyone and the glory of vanquishing evil forces. One day he had a revelation, he realized that many of the messages the gods told, even the supposed demonic ones, could all be seen in a different light. The gods him and his fellow monks worshiped were capable of extreme depravity, and the demonic gods were capable of showing compassion to those who believed strongly enough in them. When speaking of this to his fellow monks, he was quickly silenced and driven out in chains, labeled a heretic for simply seeing things from a different perspective. Now trapped on an island of prisoners, Graham is not disheartened, he believes this is a challenge of faith and must meet it head one.
Zeta the Quack, Zeta, a foreign name. A strange academic with a knack for magic from a foreign land. She simply appeared out of nowhere one day and offered her services as a doctor to small random village on the outskirts of the kingdom that had suddenly been stricken with a series of strange plagues and parasites. Though her sporadic speech pattern and constant mimicry of her patients first deterred people from going to her for help, eventually desperation set in upon the entire village. Soon, they were all lined up and waiting to be put under the knife. Using both surgical equipment and some highly questionable forms of magic, Zeta managed to cure all ailments and resuscitate life back to the small village and was deemed a hero among the people. Though many still suspected something was amiss with her, for she was exactly what the village needed at the moment they needed her most. After leaving her home to gather more supplies, a small group of concerned villagers broke into her cottage and proceeded to conduct their own investigation of the strange doctor, eventually finding a log book detailing all the operations she had performed on her patients. What they found disturbed them, the book revealed that she was responsible for all the illnesses in the village to begin with, and that she had used the villagers as test subjects! Removing organs, adding strange objects inside them, and keeping observation logs of each of her subjects over the coarse of months. With this damning evidence, she was quickly detained for conducting these experiments without permission and sent away to an island of criminals just like her. Lesson learned, she supposes, at least this time she’ll ask the new subjects on the island if they would like some ‘modifications.’
Jordan the Necromancer, a shaman with little love of society, Jordan prefers the company of spirits and animals over those who live in cities and towns. Often only venturing into a busy city for supplies and coin, Jordan does his best to make sure he stays under the radar not get involved in anyone else’s affairs. On his way back to his camp in the woods however, a lone wisp came to him and told him of some innocent individuals who were being assaulted by bandits. Looking at him to be the savior, Jordan reluctantly set forth and rescued a family from the clutches of bandits. Taking them back into town, he was then brought to the tavern to celebrate his heroism. People drank, danced, cheered in his honor, and for a moment Jordan’s opinion of society changed. And then did a complete 180 when they asked how he knew where the bandits were. 'A spirit told me.’ Silence fell over the tavern, as many suddenly assumed that by spirit, he meant a spirit from the dead. Without so much as a word, Jordan was knocked over the head and rendered unconscious. When he came to, he was on the shores of an island with a brand of necromancy on his person. The miscommunication and bad leaps in logic lowered his opinion of people significantly. Maybe he can befriend the animals and spirits here.
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I just... Wow, the amount of depth you went into these backstories is incredible! I’m honestly impressed and happily shocked. Good job man, I’m sure anybody would be happy to add these guys to their team any day. I know I’m planning to when the full release hits!