Bloom- training
Previous
Next
seen from Argentina
seen from Indonesia
seen from United States
seen from China

seen from Malaysia
seen from United States
seen from Russia
seen from Japan

seen from India

seen from Malaysia
seen from China
seen from Sri Lanka

seen from Malaysia

seen from United States

seen from Switzerland
seen from India
seen from Belarus
seen from Poland
seen from Bulgaria

seen from Malaysia
Bloom- training
Previous
Next
Additional angles of “Absinthe”, the taxidermy sculpture from my previous post. For a 360° view via video, scroll to the post before my post from yesterday.
Griffons
I am of the belief that every entry in a bestiary should provide not just a statblock, but an actual game function or a niche in the world. I'm not interested in a monster that's just some number of HD and a special ability or two but that's just another monster that wanders around waiting to be slaughtered for xp.
But of course, there's many monsters from mythology and folklore that a GM might want to include in the game that don't have an obvious niche; monsters that even in the original story were unthinking beasts with nothing more to them than being hungry.
D&D generally treats griffons as one of such creatures; they're just a flying monster to fight, with at best a writeup about the value of their eggs or their usage as mounts.
But! Looking to medieval beliefs gives us something to do with griffons besides being a plain opponent to fight.
Griffons were believed to be heated enemies of horses, and would carry them off in their huge talons for a meal.
By having griffons prioritize taking off with the party's horses rather than trying to break through uneatable metal armor, you turn griffons into a threat towards resources rather than hit points - possibly taking off with the party's mounts, supplies, or treasure.