MY QUAKE MAP IS FINISHED!
After 2 months of development, it is now public on the steam workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2685634807
Finally can work on other things now lol
seen from Netherlands

seen from United States
seen from United Kingdom
seen from France

seen from United States
seen from China
seen from United States

seen from United States
seen from United States
seen from China
seen from United States

seen from United States

seen from United States

seen from Netherlands
seen from United States

seen from United States

seen from United Kingdom

seen from United States
seen from Martinique
seen from Egypt
MY QUAKE MAP IS FINISHED!
After 2 months of development, it is now public on the steam workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2685634807
Finally can work on other things now lol
My Quake 2-unit is FINALLY HERE! >:’3c
It has three levels following a marine who got dropped off a dropship prematurely. In order to complete this unit, the marine has to make way to the surface again where the dropships will be waiting.
How to install and play:
Download this .ZIP-file (around 5 mb).
Put the included .bsp-files in the baseq2\maps-folder.
If you don’t have a maps-folder, create it and put the .bsp-files in there.
Start up Quake 2.
In the console enter “skill 1″ (or else you will risk dying at the start).
Then enter “map olde1″ or “gamemap olde1″ (if you’re on Q2pro).
Start playing!
Please let me know what you think. :3
lighting improvements
Had a new idea for a vertical arena, might not finish it though.
From inside the editor
I’m most likely gonna be completely rework this into a rock tunnel... do not like how it looks at all.
Decided to remove this door, along with some lighting improvements. Beginning item placement as well
Is that GtkRadiant 1.5 or 1.6?
stomygame
It’s 1.6.4. :3c