Something I've written about extensively on various projects is The Objective Marker and how it kinda sucks.
On Bloodlines 2, one of the first things I noticed was our narrative rpg gave you a carrot to follow the moment a quest progressed. You could skip through dialogue without impacting gameplay. I wrote a bunch of analysis, comparisons against the first game, presented it to the creative lead, and we started working on making quests require players think while they play! Then the game got canceled and I was fired. Oh well.
I get hired on for an mmorpg and what do I find but the same shit. The game points at a thing and you go interact with it. The thing is either an enemy you kill or a collectible you pick up. No thinking or reading required.
I could understand this from a mid tier mmo maybe, but what's starting to bother me is seeing objective markers in a bunch of games that don't need it. Why does the new spongebob action platformer need an objective system that tells you what to do and where to go? Mario Golf? Is having the player figure something out too big of an ask? It would be a great accessibility option, but having it be the default makes paying attention to your game largely unnecessary.








