Current mesmer to be an illusion of what’s to come
Arenanet plans major changes to Mesmer Illusions tomorrow
Feb 5, 2018 - How mesmers play will be a lot different starting tomorrow according to a post on the official forums. In short, Phantasm will become a set attack and then revert to a regular clone after 2 seconds. The idea behind this change players will be more likely to use shatters as they were intended.
Robert Gee of the Guild Wars 2 Systems Team wrote:
“In one sentence, these changes can be summed up as, ‘Phantasms become clones after their initial attack.’
Here are the specific details of how it works:
Phantasms no longer will persist indefinitely. Instead, a phantasm will attack once and then automatically be destroyed. If interrupted during its attack the phantasm also will be destroyed.
Phantasms still can be targeted by skills and take damage while alive. Phantasms can be destroyed by damaging skills before they finish their attack.
A destroyed phantasm will be replaced with a clone based on your current weapon set. This clone will spawn regardless of how the phantasm was destroyed. The clone is spawned at the location of the phantasm at the time it was destroyed.
Shatter skills no longer destroy phantasms, and phantasms no longer count towards the maximum illusion limit.”
The Devs will adjust change Mesmer traits and skills to confisate for lost of persistent phantasms. Look for the changes in tomorrow’s patch
Source:
GW2 forums: Shattering the Status Quo












