Meet The Spiny Urchins! This is the old crew that Kipper ran with when they were in the capital. Kipper does still consider themself a part of the group and the group awaits Kippers return and/or visits. The symbol on each and every member is a basic layout of the capital city with its north and southern walls, east and western canals, and inner circle of the upper class in the center.
The group is split into three teams: Field Operatives, Home Operatives, and Special Operatives. Field includes Kipper, Skitt, and Ret as they are the most agile and nimble of all the urchins with Kipper and Ret being some of the best since they have access to spells. Home includes Wolfric, Merla, Bucket, and Tooth. Wolfric is the leader and plans out any and all supply runs along with who needs to go where and what needs to be done. Merla is a jack of all trades type who can fix/jerry-rig anything into working better than new, Bucket can craft just about most anything with wood or clay but not with metals, and Tooth is a toddler. Special includes Barclay, Twig, and Gale. Barclay is the strongest of the group, able to bust down openings in most walls but tends to get nervous, Gale is able to gather intel and turn into most anyone however is very accident prone and has horrid allergies (which causes transformations to flux at times), and Twig is a rat who everyone is pretty sure is a druid in wild shape all the time... or maybe shes just a rat with spells.
Im rather excited to make more content with these characters in that silly doodle style that I do (and eventually start doing some more Kipper doodles once we get a campaign started with some friends)
also shoutout to filibusterfrog for the really really cool hybrid races idea they made! Barclay is based around the half orc/half gnome hybrid which sounded very silly in my head as a type of character who is big and strong but very timid c:











