Making progress on the GUI for the game.

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Making progress on the GUI for the game.
Weekly Update: Knight Preview
Knight Stat Overview:
Knights are a subclass of guardians, their focus is tanking and support abilities. They will have a high defense pool, however their DPS abilities will still be viable in the front lines where they will be expected to run along side warriors, absorbing damage, buffing and healing allies.
The Knight wields a sturdy shield in their main hand, and a sword in their off-hand.
Knights provide their allies with confidence, seeing them charging fearlessly, head first into enemy hordes. Stay close to your nearest knight if you want to mitigate damage and receive reliable healing !
Knight Model Progress:
I have begun the detailing stage for the knight, adding rivets, embossing and splits in the armor to make it physically viable. I am not 100% sure how I like the many rivets, however I suspect it won't look too ugly once I've textured him.
I'll change the mane on his head too !
I started with 6 patterns and tried to make a story with it. It's the story of a man and his life journey. He's plodding along all major-like and then things turn on his his head. Suddenly all his old problems are minor. Opportunities arise, but they pass so quick, one door opens and another slams shut. Then he enters the room of doors-- what to choose, what to choose? He makes his choice, looking for a way back home. Suddenly everything is quicker than before. A winding path, familiar to him. He knows his way, he knows he's on the right path. The man sees the days gone by and longs for a time passed. He finds the final door that leads back to a time before it all began. The man takes one last look around and marches onward. All that was wrong is starting to feel right, his minor problems pass and he once again feels major-like.
Weekly Update: Mage Preview
Mage Stat Overview:
The Mage will be an AOE DPS monster, focusing on ranged spell-casting, direct damage abilities to cause destruction on the battlefield. This high DPS ability will be offset by the Mage's low health and armor pool, so make sure you protect your Mage while they are bombing away !
As can be seen, the Mage uses an Orb offhand weapon and a Staff main-hand weapon. The Orb is the Mage's tool for casting defensive shields and wards- while not in battle the Orb will be tucked into his sleeves for easy access.
Mage Model Progress:
I have completed the first stage of the modelling process for the Mage, which is the main shape contouring. The next step will be detailing and then texturing. Animations will come much later, however you can already imagine how this barefoot Mage will dash nimbly across a battlefield, throwing dark magic as he goes !
Weekly Update: Soldier Preview
So this week I have been working on the designs for the first set of character classes. The first is the Soldier !
Soldier Stat Overview:
The Soldier will be a defensive and offensive beast on the battlefield, dealing both heavy single target and AOE DPS, while also unbalanced by a high armor and health pool. The soldiers limitation comes from his melee only attack range, meaning he will need to go deep into enemy formations to unleash devastation !
The Soldier uses an Axe-Spear and Shield combo, handily wielding the huge axe with one hand. The axe is imbued with a magic that allows it to feel much lighter to the Soldier it is bound to.
Modeling Progress:
The weapon model is not the actual one that will be used, but I included it just to demonstrate scale. The weapon will be critical to help identifying characters at a glance.
The model isn't complete yet-- he stills need sandals, a helmet and straps to hold the armor together. Of course it will also need texturing, but I'll be doing that once I've got the other characters armor set up.
Thanks !