Wondering what I’ve been doing for the past several months? Friends and I have been making a game! Plis go try the demo!! It’s free!!!
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seen from Malaysia
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seen from United States
Wondering what I’ve been doing for the past several months? Friends and I have been making a game! Plis go try the demo!! It’s free!!!
The moment when you got a saint in a party
SHO DAMN BRIGHT
OMG THOSE RELICSSSSSSS
DRAGON AGE PARODY MUSIC VIDEO CASTING CALL!
No ETA as to when we will start filming. 18+ only
Location: Central Florida and surrounding area. Needed: Morrigan, Wynne, Solas, and Vivienne cosplayers. Must have transportation and be able to dance. No pay, this is just for fun. You must have or have started on the cosplay. We can help if you need any. We might need other non mage companions, and a Warden, Hawke, and Inquisitor. We will post more info as it comes. You can contact us through Facebook and Tumblr.
“I’ll visit various Towers for an hour trying to find a raid party to pick me up without any luck, but you know as soon as I log off someone will send me an invite. It’s maddening”
DESTINY confessions
Image credit: [x]
Destiny raid party
I'm in need of a proper raiding party since I've never been able to successfully join one and the vault of glass remains unknown for me so if anyone would like me to join theirs I would be grateful. I'm a level 28 titan and my psn name is themacdavies24 please add me if you are interested thank you
Progress Update
Stage One Character Status:
Just to give a little progress update on the state of the project (separate from my weekly updates), the following assets have been completed to stage 1:
Soldier
Mage
Knight
Thief
Barbarian
Necromancer
Immortal
This leaves one more model (Rogue) to complete stage one character modeling.
In this process I have learnt quite a lot of tricks to make the modelling process very quick in Blender, which is fantastic because I am reaching the end of stage one much sooner than I expected.
I will be sharing tips and tricks for Blender in future posts, both as a reminder to myself and mini-tutorial to anyone interested in learning Blender.
Stage Two: Detailing and Weapons:
Stage two will involve adding finer details to the character models, such as welds, bolts, seams, buckles, etc. Anything that will help add detail to make the models more believable and help in the later steps where I'll need good details to work with when texturing. It's also just easier for me to do as much as I can in 3d so I don't have to get my hands dirty in 2d.
I'll also be modelling the weapons in this stage, which I've left out for the moment to prevent stagnation on the models I have completed so far.
Stage Three: Texturing:
First I will export the normal maps from Blender and then I will be using Substance Designer 4 (that I picked up on the holiday 50% off sale) to create realistic and consistent textures for the models.
At the end of this stage, I will take the time to make some beautiful promotional renders with the models, to help visually describe each characters play style in a single image.
Stage Four: Rigging and Animation:
Finally I'll be putting the pieces together, and making use of open source mocap files where possible, to create fluid animations. I personally believe the animations will be absolutely essential in helping to make this game feel immersive. You will believe in dragons, orcs and necromancy when you play Raid Party ! (Yup, mocapped dragons, believe it !)
After I complete the characters, I will begin working on the world assets for the first quest line involving Heroes vs Bandits (I am targeting only the assets I will need for the first prototype of the game).
Weekly Update: Mage Preview
Mage Stat Overview:
The Mage will be an AOE DPS monster, focusing on ranged spell-casting, direct damage abilities to cause destruction on the battlefield. This high DPS ability will be offset by the Mage's low health and armor pool, so make sure you protect your Mage while they are bombing away !
As can be seen, the Mage uses an Orb offhand weapon and a Staff main-hand weapon. The Orb is the Mage's tool for casting defensive shields and wards- while not in battle the Orb will be tucked into his sleeves for easy access.
Mage Model Progress:
I have completed the first stage of the modelling process for the Mage, which is the main shape contouring. The next step will be detailing and then texturing. Animations will come much later, however you can already imagine how this barefoot Mage will dash nimbly across a battlefield, throwing dark magic as he goes !
Weekly Update: Soldier Preview
So this week I have been working on the designs for the first set of character classes. The first is the Soldier !
Soldier Stat Overview:
The Soldier will be a defensive and offensive beast on the battlefield, dealing both heavy single target and AOE DPS, while also unbalanced by a high armor and health pool. The soldiers limitation comes from his melee only attack range, meaning he will need to go deep into enemy formations to unleash devastation !
The Soldier uses an Axe-Spear and Shield combo, handily wielding the huge axe with one hand. The axe is imbued with a magic that allows it to feel much lighter to the Soldier it is bound to.
Modeling Progress:
The weapon model is not the actual one that will be used, but I included it just to demonstrate scale. The weapon will be critical to help identifying characters at a glance.
The model isn't complete yet-- he stills need sandals, a helmet and straps to hold the armor together. Of course it will also need texturing, but I'll be doing that once I've got the other characters armor set up.
Thanks !