In all seriousness, I would've loved to know what would happen in the vol7 story if Ironwood ended up killing Watts, and Qrow ended up killing Tyrian (saves Clover.)
At least from a villain stand-point, they lost 2 of their crewmates. I suppose losing Tyrian wouldn't change anything (still unsure,) but offing Watts would now put full focus on Ironwood as he comes to terms with what he just did. Pondering to let this be a lesson that death is an unnecessary answer, but he chose it.
Perhaps Qrow is in a fit of confusion, having a moral dillema of his own. He took somebody's life to save another, I think it'd be cool to see that moral conflict he deals with along with Clover.
Salem would have to use more brute force to get to Atlas, as Penny is not hacked and can escape whenever. Which, yikes for Atlas, but hey our side-Heroes did something wild to end a volume.
I like to think of the hunters in Bloodborne as being territorial as all hell
Like, they've divided Yharnam amongst themselves and so when your dumb ass waltzes up into their territory they flip their shit like "hey asshole this is my side of town find your own"
The first part is re posted off the bio, but after the break its all new stuff.
This is a continuation of the main Verse, VerseRed’s backstory. Everything up until its way over the top end, and Jeanne’s journey into the multi verse.
Jeanne as a child had been gifted with immense focus power and magical capabilities, raised under strict parents who pushed her development towards a career or life centered around her potential. Fascinated by all types of mystical powers, Jeanne quickly found herself indulging her parents wishes and studying for a future in said fields. However, while still at a young age Jeanne was told one could not study in all fields of magic, from pyromancies to miracles, soul arts to dark hexes. She was told to choose.
And choose she did not.
Rejecting the choice forced upon her to follow the soul arts, Jeanne ran from home, from the city and began a life of travelling and learning. Assuming different names, different backgrounds, all in the pursuit to learn all the arts. In her journeys she discovered hidden magic, ancient magic, blood magic, crystal and magics of the deep. By the time she’d met her parents again, Jeanne had been granted the title of archmage for the soul arts. Her parents welcomed her back, happy that she had followed their wish despite not knowing of her true nature.
A revelation that would come on a year later when the estate they’d moved to had been attacked, Jeanne seeking to defend her family utilized forbidden magic, diverse spells, and unheard of curses. Divine punishment she laid out onto those who attacked, the survivors calling her ‘Red smile’ for her creepy and excited grin as well as red eyes as she tore through their comrades.
Shocked, her parents and the local authorities ousted her. Unable to force her to leave they utilized mass outrage and public fear to shun and force the mage to leave the city.
Now without a home, without the need to return to anything, Jeanne sets back out with a vast arsenal of magic to explore the lands, her lands, and many others. Meeting back up with a master of hers on her trip, Jeanne finished her training on two more forbidden spells.
One, a spell to regress aging that only those with immense magical powers could sustain. And the other, a gateway. A spell to form a path to another world or many worlds. With countless eras to experience and magics hidden through her gate. Jeanne’s long journey, really only has just begun.
Jeanne’s adventures with her gateway wouldn’t start for some time, maturing a bit more before finally casting her age regression spell on herself. Locking her age in her mid twenties, a choice her master often mocked her for as they believed she should of allowed her body to grow a bit more. Mockeries and studies that would continue together for a decade, both well known anywhere they went as a cursed duo of master and student.
It wouldn’t be till this decade had passed that tragedy would once again find Jeanne, she and her master having grown complacent of their lifestyle were approached one day by a rival kingdom’s ambassador. Tension between her city, her country of Rayce and its neighbor the Confederation of Iro had grown, and the ambassador had come to ask if the two would act as mediators. Known for their prowess but their exiled nature from either country’s core lands, this would be a chance for Jeanne to possibly return home and fix her life. Something she’d not wanted at first, but over time had grown to miss.
Her master on the other hand had rejected almost instantly, a small bickering argument between the two of what should be done ensued. Causing Jeanne to depart with the ambassador as her master left for the small abode they had. Little did Jeanne know that that would be the last time she saw her master, alive at least.
Over the course of a week Jeanne would travel between both her home country’s capital of Eodin, located at the heart of her country amidst three inter-crossing rivers. And that of their Eastern Neighbor, the city of Locklin location at the foot of the coastal mountains to the far east. The journey made all that much easier due to her gateway, passing between capitals to mediate between both countries.
A pride filled Jeanne for the first time in her life, that her life’s current work had not be wasted by exile, but that it might bring peace between two troubles nations. Her efforts revealing both nation’s needs for resources surrounding Rayce’s rivers, and that the conflict could be resolved with controlled usage of Rayce’s Eastern most river that swerves South from the Confederation. Extending a lease of the land to the Confederation to allow them to cultivate what was needed for their kingdom while in exchange, allowing for cheaper exportation of metals from Iro to Rayce.
Everything culminating towards a summit just west of Rayce’s city of Janir, only a short distance from the to be exchanged land and which would act as a perfect border crossing for the two to trade.
Everything seemed in place, a non-bias exile mediating two tension filled nations. Her reward, the ability to finally travel freely instead of being locked to the plains of Rayce in exile. To see her friends and family, and to even visit Iro without punishment when crossing the border. Everyone had something to gain.
Yet as the summit commenced, an envoy from Rayce would arrive bearing terrible news. A Rayce city had been erased, ruined with tens of thousands killed. The messenger’s entourage bringing in what appeared to be a dead man, the messenger exclaiming that he was the perpetrator behind all this. That he under confederation whims had detonated himself and something inside the city.
To Jeanne’s horror, the body that lay there was her master’s. And to even further astonishment, despite all the damage and burns she would notice the stab wounds. He was not killed in any detonation, but instead murdered and used.
Before Jeanne could turn to explain, to oust this lie both kingdoms were accusing the other of acts of terror. Guards arming themselves and other mages ready to act at their lord’s words. The summit was in chaos until one of the messenger’s shouted, ‘it was her master, they planned this!’ Every blade and staff pointed at Jeanne who in turn stared in horror. ‘Her master? Her plan?’ Her thoughts boiled over as she glanced around to everyone. The same eyes that shunned her, that outcasted her.
Yet amidst the chaos it seemed something magical was happening, the two nations who’s eyes burned at each other. Not burned at her, a common foe? A reason to truly work it out? But why the leveling of a city, when everything had gone so well? Was it because of her? Mutual fear of Jeanne and her master?
“Ah that’s right..” Jeanne gazed at her enemies now, her self appointed enemies who surrounded her. Those she wished to be welcomed back by, welcomed with open arms. They feared her and her master, enough so to massacre a populace, enough to ignore a summit of peace just to bring her between two nations and their powers. They feared her, so why not give them something to fear.
First the guards who rushed her, forcing them to their fear by sheer magical power. Forcing their bodies to crumple inside their armor, forcing red to spray from the cracks and folds of their metal gear. A red that coated her smile, a smile of disdain and despair.
“Kill her! Kill the witch of red!” Some shouted, “kill Red Smile Beaulieu!” More followed, mage’s casting whatever meager spells they thought could beat Jeanne. Every spell shattered by one larger than itself, copied by her and sent back with simply more grandeur.
She didn’t need these people, these countries, no home, no loyalty. Every turn of her life and every time she chased her desires, she was punished for it. No she didn’t need any of this. “Tether them..”
Her words spoke as tethers of energy began to bind to everyone in the summit, soon even people outside started to feel themselves locked in place by this tether. Soon even those in countries far away, unrelated, began to feel the same. “You can all sit and wait...every single person on this planet.”
With everyone captive to watch, Jeanne bend down to kneel. Around her ancient symbols erupted and reformed the room into a mock temple for her needs. “Sorry master, but this world isn’t worth what you wished for it..nor I.”
Praying to an outer god of unknown origin, the planet, the universe, everything that was. Its history would end. Space and time crumbling, reality seeming to shatter all around her as she laid eyes on but a faint image of this god. Her request was simple. ‘Make it cease to exist, and in return you may lay eyes on many worlds I will see for those of interest.’
Her prayer complete, her request sent and fulfilled, Jeanne arose and cracked open a gateway. Not to somewhere far, but to somewhere entirely different. Her first gate to another universe, turning to look upon those stuck in place with contempt. Their eyes returning to hers in horror as reality cracked around them. Jeanne was the pinnacle of power, and while she had not the power to break an entire universe she did have the power to appear as more than just a spec to those elder gods.
And she did have the power for one last gift, a blue line firing from her hands up into the sky and to the moon. Energy rippling around her as she pulled down against this blue line.
‘Fear not holy kings, the last thing you’ll see isn’t this red smile, but instead. The moon you all wished so dearly to one day visit.” With her red smile she left, curses tossed at her name, “die red witch! Die Beaulieu!” All ceasing as her gate closed, all ceasing to stare up at the moon that slowly descended upon the planet.
Would it hit before the universe broke, what horrors would they face before it all ended. She wouldn’t know, for the gate that would lead her home, simply crumbled away into nothingness one day.
With a a splash of water to her cheeks at the riverside of this new world, Jeanne washed away the blood and began her journey. What fun awaited her? No one could tell.
This was all centuries of time before the blog’s current time. But when time is so messed up from world to world, Jeanne simply calls it a millennia since she left home. By this point she can be considered very overpowered but really, she’s just a pinnacle of one story allowed to continue on. And every boss can be beaten.
gay dating game in which you can have hollow conversations with cardboard fetish cutouts of stereotypical gay dude with one hole for le quirky dialogue and another for penis: I sleep
gay dating game in which your protagonist and his friends are forced to revisit uncomfortable and frankly eldritch experiences from their past as they all struggle with their own issues conveyed through well written dialogue and relationship dynamics which do wonders to explore the inner struggles of the main cast, along with being genuinely pretty tense in terms of horror and unease with some distressingly realistic depictions of the symptoms of untreated PTSD and the horrifying realities of seeing your old friends as who they really are, rather than the hollow memories you had of them, all culminating in some of the most genuinely distressing and scary instances of both psychological and cosmic horror I've ever come across in a visual novel in which shit gets weird and fucked up as all hell without doing anything gross or nasty:
makes me v uncomfortable that persona q2 be like "ooo heroes protect the weak and oppression is a bad thing" and then has a cop with literal black face and the rest of the persona series is homophobic and transphobic as fuck and atlus in general is disgusting but hehe persona games are about rebellion but are by people who have never had to rebel for anything in their lives hehehe
I instantly lose respect for OP whenever they end a good post with "if u don't reblog then ur [bad thing]" or "no [group] will reblog this" cause you can get your point across by saying "[group] please reblog" because it doesn't turn away the very audience you're trying to speak to. It's almost as though people who do that are just begging for reblogs to give them the funny validation points
I do my best to not reblog those kinds of posts because even if I agree with the rest I don't want the people who follow me to feel guilty for not having seen it yet