Story time!
:O so many new followers!
Thank you so much guys <3 I know I only post here and there when the same old Gehrman discourse arises, and I know you're here for the memes but I'd like to take this as an opportunity to say something I've been wanting to share for a while!
Since I've opened this blog lots of things have changed in my life and unsurprisingly, Bloodborne was a big part of it. It's the only game I've ever played that could even come close to dethrone my personal favorite of all time (which is Final Fantasy IX, in case you're curious :D fantastic game) and thanks to it I met many incredible people that I am proud and honored to call my friends. I'm playing Elden Ring with them at the moment and we're having a blast.
Warm and fuzzy feels aside, I'd like to spare a few words about what this blog ment for me when it came to my artistic career. If I go back and look at the art I posted here, there are a lot of pieces I'm still quite proud of and others that look like complete trash XD but it allowed me to have an extra outlet beside my own personal project where to experiment with character design and my own style. I have started and abandoned a bunch of Bloodborne comics and re-designed from scratch characters like Rom, Micolash, Ludwig etc. which was an interesting challenge and something I really enjoyed doing.
My style is constantly changing and evolving but I feel a lot more confident with it now than 7 years ago. Ironically, I owe a lot to Gehrman, Maria & co. for helping me become a better artist. I know that many FromSoftware fans can relate to this in a way or another because the stories of people who found refuge and escapism in the twisted worlds created by Miyazaki are countless.
Since the beginning of the year, I have officially startet to work for an academy of visual and game developing here in Italy for their courses of concept art and character design and I've been meeting lots of students from different classes.
It almost brought tears to my eyes to hear how many of them love Bloodborne to bits because I truly felt like things had come full circle.
Don't let your dreams be memes guys! Bloodborne was an exceptional character design training ground (well, one of the many I was working on!) and now I get to teach character design in a professional environment.
And people who said drawing problematique ship art was a waste of time :P











