HI guys, mod Raven here! You guys wanted build and you shall get what you want!
This build is about the legendary QUAD’QU and QUADTSUNA! So all we want is setsuna and lonqu attacking 4 times at once, since these both have THE HIGHEST SPEED VALUE IN THE GAME (!!!!)This doesnt allow the opponent to counter attack once and we kill them in one sweep:
1. IVS: One QUADQU and QUADTSUNA we want +spd to easily outspeed most of the opponents or atk+ for more spicy damage!
2. Team suggestions: boosting atk and speed is enough so anything with hone spd/ atk and rally atk/speed fine, If you have Ephraim or Eirika this should be easy.
3. Playstayle: ORKO almost everything that doesnt use breaker skills etc. if we initiate we KILL them! weak point: they are squishy meaning if they get attacked they will probably die so dont put them in any atk range of opponent! A dancer would help them kill more and escape.
now the juicy part: THE ACTUAL BUILD
a) BRAVE BOW+/ SWORD+: we want 4 attacks! brave weapons make it possible
b) ardent sacrifice: they somehow need to get in desperation range to attack consecutively. so with ardent sacrifice there is no need to put them in danger. One ardent sacrifice is enough most of the time to get in the desperation range (with hp-/+ iv or desperation 2 it can vayry)
c) Moonbow: a skill with low cooldown! with this build this skill will ALWAYS activate at least once if not TWICE per attack (the first time we proc it once and if we another initiation will lead to 2 procs !) it helps us ANNIHIALTE the opponents!
a) Life and death 3: the -5 speed draw back and the lacking strength of brave weapons are nullified with LnD 3! Meaning we have actually no drawback for attacking 4 times!( besides squishyness... just dont get attacked :) )
b) desperation 3: With ardent sacrifice we can attack twice due to the brave weapon and with with outspeeding MOST of the units ingame we instantly attack twice AGAIN! How can anyone survive that?
c) preferance: threaten def /spd or hone atk : QUADQU and QUADTSUNA outspeed almost everybody anyway and the once they dont have weak defense! so threaten speed could be overkill so we just want THE DAMAGE with thr def!!! Hone atk is a supportive option which isnt need most of the time if you have the supportive unit i described at the beginning!
d) sacred seal: + 1 atk for damage or +1 spd to outspeed the last bit of heros that you barely didnt before. but with the support unit that wont be really need so... DAMAGE!!!!!!
ALL IN ALL: With these builds you win ~95 of the match ups if you dont have support and moonbow isnt ready only procing once! with support and moonbow being not ready we win ~ 105(!!!!) match ups! barely 20 units survive and we could loose ~3 Matchups!! that is thank to standard breaker skills denying us the kills...
Consider that this is mostly with not considering the skill inheritance of the opponent. even with it wouldnt change much.. maybe 5 -10 matchups change in the end.
MY OPNION: I LOVE THIS!! 4x attacking and kill them! Its strong and looks AWESOME! i mean the meta is about ORKOing the opponent and so do we with this!
So have fun with this build and wreck people XD
PS: did you like it? too long or too short(lol)? let me know in the comments.
And: WHO DO SHOULD WE BUILD NEXT? YOU DECIDE!!